#11
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#12
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Players can't change the spawn time. They can make agreements like this one. If everyone agreed to that, noone needs to camp this window anymore.
The reason why we have a hell camp is because you need something complicated to handle the cases where someone just doesn't kill Skargus for whatever reason and you have to figure out what the roll time is supposed to be. People don't want something complicated, so we got something simple and stupid.
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Jayya - 60 Rogue, Officer <Auld Lang Syne>
Sanctum Low Man Vindi Kill: https://www.youtube.com/watch?v=xyZfNjvsDRE | ||
#13
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#14
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Yes, the devs can. But they don't care, because they're trying to replicate the classic implementation, which had variance. They're actually more likely to make it worse than remove it, as there's a bug report here asking for 14 hour variance: https://www.project1999.com/forums/s...d.php?t=322950
You can address this with a player agreement, but trying to convince the devs to do this to stop wasting people's time is not a very likely direction for actually accomplishing something.
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Jayya - 60 Rogue, Officer <Auld Lang Syne>
Sanctum Low Man Vindi Kill: https://www.youtube.com/watch?v=xyZfNjvsDRE | ||
#15
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#16
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Sorry you didn't get warder loot, hope this helps.
You are entitled, to nothing. Try red | ||
#17
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The problem with classic is that a lot of shit should have been adjusted once they saw what was going on. Things like Naggy/Vox being on a week spawn cycle was crazy for a server with 1500 people and only 40 doing it with maybe 4-5 items dropping.
If the devs ever played this game like we do they would probably ask themselves why they snorted so much coke. | ||
#18
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I actually really dont care about the spirit wracked cords, just wanted to get a nice ring upgrade until i get something better later, but bottlenecks like this are anti fun. anti life. no one should have to sit for up to 6 hours and be ready to roll /random 1000 with a 3% chance with a 10 second window to react. Absolute degeneracy.
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#19
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Last edited by zelld52; 07-27-2023 at 10:23 PM..
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#20
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Uh…OP, have you not heard of the mind goblin, then?
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Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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