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  #21  
Old 09-06-2024, 06:09 AM
Duik Duik is offline
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Quote:
disirregardlessfully
Making words great again Jimbo. I appreciataficationist it muchfullnessly.
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  #22  
Old 09-06-2024, 11:51 AM
loramin loramin is offline
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Originally Posted by Duik [You must be logged in to view images. Log in or Register.]
Making words great again Jimbo. I appreciataficationist it muchfullnessly.
I thought it was perfectly cromulent.
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  #23  
Old 09-06-2024, 02:39 PM
Naethyn Naethyn is offline
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  #24  
Old 09-06-2024, 08:31 PM
Duik Duik is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
I thought it was perfectly cromulent.
Dont go throwing you fancy real words around now mate!
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  #25  
Old 10-04-2024, 06:00 PM
-Catherin- -Catherin- is offline
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My two bladestoppers approve this message
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  #26  
Old 10-04-2024, 10:11 PM
Troxx Troxx is offline
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No thanks.

Game is more interesting without recharges.
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  #27  
Old 10-04-2024, 10:51 PM
Croco Croco is offline
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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
No thanks.

Game is more interesting without recharges.
How can it be more interesting when nothing changed? People just use different clickies.

Tanks swapped from mallets to scepters and instead of rampant soulfire clicks everyone packs a reaper.

It was just more unclassic changes from the supposed paragons of classic everquest.
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  #28  
Old 10-04-2024, 11:06 PM
Snaggles Snaggles is offline
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The small guilds still benefit from over two decades of knowledge and computer tech. Voice chat wasnt even readily available until Vent was launched. Free accounts also means each person can have an entire poker hand of choices to log off/on depending on the need.

Small guilds couldn’t summon a 20 cleric chain with a couple BiS warriors to kill KT over 45 minutes, lol. They sure didnt have the same number of Bane wizards. Most large guilds didn’t even have those numbers.

The nerfed recharges are not classic and annoying. Same with rooted dragons. With enough players these days nothing is holding a big guild back except themselves or another big guild. IMHO, tweaking the code to prevent “cheating” isn’t the way. Just ban repeat offenders. That’s resulted in more raid burnout than anything else.
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  #29  
Old 10-06-2024, 03:43 AM
eisley eisley is offline
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Recharge nerf and rooted dragons ended this game for me. I have 6 pairs of puppet strings and had so much fun solo/duoing all sorts of ridiculous things with them (and sneak pulling, wort pots, slowstone amber, mallet, root nets, bladestopper, soulfire).

Both changes just made the game less fun. Functionally they had little to no effect on anything outside of making the game less fun.

Ultimately, did these un-classic nerfs make the game or more or less popular?
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  #30  
Old 10-06-2024, 05:10 AM
Jimjam Jimjam is offline
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Originally Posted by eisley [You must be logged in to view images. Log in or Register.]
Recharge nerf and rooted dragons ended this game for me. I have 6 pairs of puppet strings and had so much fun solo/duoing all sorts of ridiculous things with them (and sneak pulling, wort pots, slowstone amber, mallet, root nets, bladestopper, soulfire).

Both changes just made the game less fun. Functionally they had little to no effect on anything outside of making the game less fun.

Ultimately, did these un-classic nerfs make the game or more or less popular?
I understand your position, but devil's advocate suggests the fun in the game is having a bunch of friends do all those different abilities and working as a team to share awesome adventures.
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