#21
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#22
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
#25
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My two bladestoppers approve this message
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#26
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No thanks.
Game is more interesting without recharges.
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#27
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Tanks swapped from mallets to scepters and instead of rampant soulfire clicks everyone packs a reaper. It was just more unclassic changes from the supposed paragons of classic everquest.
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#28
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The small guilds still benefit from over two decades of knowledge and computer tech. Voice chat wasnt even readily available until Vent was launched. Free accounts also means each person can have an entire poker hand of choices to log off/on depending on the need.
Small guilds couldn’t summon a 20 cleric chain with a couple BiS warriors to kill KT over 45 minutes, lol. They sure didnt have the same number of Bane wizards. Most large guilds didn’t even have those numbers. The nerfed recharges are not classic and annoying. Same with rooted dragons. With enough players these days nothing is holding a big guild back except themselves or another big guild. IMHO, tweaking the code to prevent “cheating” isn’t the way. Just ban repeat offenders. That’s resulted in more raid burnout than anything else. | ||
#29
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Recharge nerf and rooted dragons ended this game for me. I have 6 pairs of puppet strings and had so much fun solo/duoing all sorts of ridiculous things with them (and sneak pulling, wort pots, slowstone amber, mallet, root nets, bladestopper, soulfire).
Both changes just made the game less fun. Functionally they had little to no effect on anything outside of making the game less fun. Ultimately, did these un-classic nerfs make the game or more or less popular?
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alksley <rampage> / <awakened> / <TSS>
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#30
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Gorgen (Blue) - Agnostic Troll Warrior of the XXXII Dung | |||
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