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View Poll Results: Is grouping worth it? | |||
Only if you suck | 9 | 42.86% | |
It's really good if you're boxing | 2 | 9.52% | |
they hate us for our freedom | 5 | 23.81% | |
other (posted in comment) | 5 | 23.81% | |
Voters: 21. You may not vote on this poll |
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#11
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You're absolutely right Ciderpress, just my memories ... and, you know, all the evidence (submitted over three years ago) ... eg. forum posts from live EQ devs, who (after breaking channeling in a 2006 patch) explained key details of how the mechanic worked.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||
#12
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I am with loramin on this one, 'You regain your concentration and continue your casting' message was a luxury, not the standard.
And to add to that, resists are broken here, broken in a sense that is more 'playable', on live 200+ resists would make you pretty much immune to that line of spells except unresistables, while NPCs resisted players spells far far more often, with timed spells like root, charm, mez far more likely resist and/or break every tick. Yes, that would make it nearly impossible to farm things anything above lguk with a chanter, but that was what it was on live, that would also make many caster and ae raid mobs far less effective, but it was what it was on live. AC/atk is kind of broken here too, if corrected, then it would make most raid mobs even more trivial, like how on live 80+ players with BIS/near BIS gears would absolutely cream an AoW, whereas on P99 there is still some sort of challenge. Would make well geared monk and warrior better solo/duo farmers which may or may not be good for P99 if corrected to 'classic'. | ||
#13
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https://web.archive.org/web/20010911...p?Id=38&Page=2 Obviously always take players' reported experiences with a pinch of salt, but an interesting mix of opinions on this page as to whether or not charm is worth it, and how to strategize it.
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Gorgen (Blue) - Agnostic Troll Warrior of the XXXII Dung | |||
#15
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Cause he personally plays an enchanter on his own server and likes it being easier? Couldn't it be more likely that during actual classic, people didn't fully understand what their chosen class was capable of, and now 20 years later they do? I'm not claiming all the values are perfect and correct, but you seem to have some degree of paranoia that the main devs here are working against you, rather than just not being satisfied with the provided evidence? I also don't really see channeling almost always working as being hugely game breaking. Encs die all the time on p99, especially when trying to do risky and bold things. They might not die as much as you'd like, I suppose? | |||
#16
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We die plenty. I died 12 times today trying to cycle a single mob,unsuccessfully.
Granted she is lvl 61 and in a terrible spot, but still. Sometimes I can do her first try,but rng kills enchanters. | ||
#17
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Channeling isn't gonna save anyone when your pet eats your rune and bedlam and kills you faster than it takes to get a stun off. And it's not like it *never* fails here, it fails more than people think based on this non-troversy.
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#18
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Both here and on live Shaman were solo/grouping class. Necros and Druids were primarily solo classes, while Warriors and Clerics were mainly grouping classes. Every class has the same fundamental role both here and on live ... except for Enchanters. Me pointing out that on live, Enchanters were a primarily grouping class that could solo, and here they are almost exclusively a solo class, is not paranoia. Neither is me linking evidence (that people smarter and harder working than me have uncovered) which explains at least part of why they are unclassic here.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
#19
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Instead, I just watch people playing Ryu, and see if they use dragon punch. If the play the emulator a lot and stop using dragon punch, I know something is wrong with the emulator, because in the original game people who played Ryu a lot did use dragon punch. Similarly here I'm not saying "Enchanters need to die 20% more" or anything. I'm just saying "people playing Ryu in our emulator aren't dragon punching" ... ie. "Enchanters in our emulator aren't grouping" ... and that is undeniably unclassic. I can find you a mountain of posts about Enchanters grouping in a million classic sources.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||||
#20
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9 times out of 10 trying hard in grouping isn't worth it. You just get to the finish like 3.5% faster in a dead game anyways. And all you're really doing is picking up the slack of some diabetic house wife who AFKs to throw hot dogs in a pot of boiling water for her little piglet's "dinner".
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