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#21
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...but what about player-made dungeons? Think about how popular custom maps are on Counter Strike or Happy Wheels or Roblox. Could be an interesting thing. | |||
#22
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![]() Agreed. There's still a huge difference between artificial and human intelligence, and the very last thing AI will catch up on is creativity.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | ||
#23
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#24
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![]() I mostly meant, if there is too much pressure to make a master craft created world. Then auto create a dungeon. This may lessen the burden of the pressure, of making a perfect world. Especially if there is pressure to surpass classic Everquest. Just an idea /shrugs. You could be right.
Not one Dungeon that changes every time. That would probably be not fun. Unless the Mmo was specifically known, and designed for that. | ||
Last edited by A Knight; 02-14-2023 at 10:39 PM..
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#25
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![]() EQ2 introduced player made dungeons back in 2011. Spoiler: Nobody used it.
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#26
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__________________
Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | |||
#27
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SF / Destiny of Velious / Skyshrine were EQ2's darkest hours in terms of flawed design. Critical mitigation was awful. The raid encounters had a huge difficulty jump between normal and hard modes. The game basically took the entire itemization of EQ2 that had historically worked prior to TSO and shat upon it, removing unique effects from a lot of items on current-tier content. The game started to add stuff from eq2 extended (the 'f2p server') into the live game like Health Potions that they promised they'd 'never add'. They saw a ton of raiders quit after Skyshrine into CoE. Then they all but lost a majority of their population into Tears of Veeshan after they fucked up their "Rum Cellar" expansion which just handed out the best gear to everyone who paid for it. There were problems with the design, but that's because the design sucked, not because the idea of players designing dungeons is a terrible idea.
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Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | |||
#29
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![]() Word has it they updated a few pixels of terrain last week.
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#30
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And the Rum Cellar wasn't part of Tears of Veeshan, that was post-Altar of Malice in 2015 when SoE downsized yet again and became DBG. | |||
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