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  #11  
Old 05-15-2020, 02:41 PM
Danth Danth is offline
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Originally Posted by digush [You must be logged in to view images. Log in or Register.]
well, then, why does monk gear have so much dex on it?
I've always figured that the person who did the itemization was a different person than who created the mechanics and communication between them was perhaps a bit lacking. This generally got better over time, albeit late-game Velious itemization often amounted to, "Throw everything on it!"

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  #12  
Old 05-15-2020, 02:46 PM
Jimjam Jimjam is offline
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Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
I've always figured that the person who did the itemization was a different person than who created the mechanics and communication between them was perhaps a bit lacking. This generally got better over time, albeit late-game Velious itemization often amounted to, "Throw everything on it!"

Danth
I think it's good worldbuilding to include 'useless' stats on a classes items... As an example surely a powerful, well equipped warrior should be more intelligent (whether through selection or learning) than one starting out as a level 1?
  #13  
Old 05-15-2020, 07:29 PM
jolanar jolanar is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
I think it's good worldbuilding to include 'useless' stats on a classes items... As an example surely a powerful, well equipped warrior should be more intelligent (whether through selection or learning) than one starting out as a level 1?
You can't make the right choice if there isn't a wrong choice.
  #14  
Old 05-22-2020, 11:33 PM
DeathsSilkyMist DeathsSilkyMist is offline
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In terms of items having weird stats, the simple answer is Everquest was always a " work in progress" game. It is very possible that the devs were planning on making more stats useful across all classes, but never got around to it. Also, stats like int ARE good for tanks, because of tradeskills. Back when Everquest was live, not a ton of people had multiple items sets, like a crafting set. So having some int on your main armor means better blacksmithing, for example.
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