#41
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Fun to see us all use our various skill sets to pull Green together. Brings a tear to my eye.
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#42
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Yeah this has been a real fun few weeks.
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#43
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I love this idea! Keep the good work up
__________________
What the superior man seeks is in himself, what the small man seeks is in others
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#44
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Great news everyone!
This weekend I did a bunch of work and got the button pretty much finished! With a lot of help and work form Wenai, we were able to adjust some font colors, we are still severely limited in what we are able to edit but with some small (but literally thousands of try/retries) I was able to get the buttons are looking pretty clean! Here is a little update of the current build! [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] Check out this custom arrow for the spell book, the default one looks like it belongs in a cyberpunk game! This was tough, I had to re-create a smaller version of the classic arrow to fit it in the area they had blocked out for it!: What it used to look like: [You must be logged in to view images. Log in or Register.] What I changed it to!: [You must be logged in to view images. Log in or Register.] Pretty happy with that one haha, didn't think it would be so easy to fix! Getting the textures to not look stretched out (because the client is stretching them like CRAZY! Was super hard. I did like 500 iterations of each button, adjusting one pixel, loading the game, adjusting another pixel loading the game... and only learned you could /reload the ui in game for the last quarter of my work [You must be logged in to view images. Log in or Register.]) I edited some of the XML to fix the stretching of textures the client does to fix the weird glitches you see with buttons stretching, you can see it in the default image map ([You must be logged in to view images. Log in or Register.] I guess Sony was like "whatever this is fine"): [You must be logged in to view images. Log in or Register.] Getting that out was a PITA!!! But now I got them all super clean!: (added my discord message to this one for added effect lol it was such a bitch!) [You must be logged in to view images. Log in or Register.] Guys, what do you think? Wenai is still going to work on font colors, his poor soul is buried in XML's (which I have discovered is literal hell as far as I am concerned) In the future, maybe we can figure out how to get the correct font types, but that is out of our wheelhouse so far, but you never know what you'll find in like the 9,000,000,000,000 lines of code they used to make the UI for this game [You must be logged in to view images. Log in or Register.] (seriously, all of you devs that have worked on this game, wow I had no idea it was such a shit show in there, thank you thank you thank you thank you thank you from the bottom of my heart p99 is the best game!!!) | ||
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#45
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Thanks for the work you two. That's starting to look professional-quality. I was glad I could contribute in some tiny fashion. Having done a little image-editing myself I know all too well the pain of pixel-by-pixel modification.
Danth | ||
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#47
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Quote:
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#48
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If R&N forced a /viewport that adjusted to a persons monitor resolution.. sorn or someone do up some artwork for the black spaces on the sides that incorporates the UI.
That polished marble/granite. Any chance on scroll paper chat boxes? [You must be logged in to view images. Log in or Register.] | ||
Last edited by Mblake81; 09-29-2019 at 08:22 PM..
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#49
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Quote:
__________________
P99 Wiki
No longer active, thank you for the years of fun. No alt account and I do not post on the P99 forums. Told this to Rogean, Nilbog & Menden. | |||
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#50
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Geez that's gold. Love that ui so much | |||
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