#31
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Went last night with a couple druids to gather up a couple keys...nothing but frogloks and skeletons running around. We were rolling with druid track so we were there a while and were all over the place. Interesting observation.
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#32
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No one knew it'd be broken years later on an emulator and took evidence. No one had that kind of hindsight. People mostly ran through to get to seb. It's not a great zone for regular hunting. I doubt there's much in the way of anything. Even standing around in the middle of the zone to take shots would be very dangerous in the real under-geared classic days with no jboots. I don't know at what point anecdotes become data, my brother and I farmed this on live many expansions post pop. Never saw the mobs fight and it was teeming with vines and tigers and chickens. Just logically why would you have a huge spawn table just for everything to get wiped out, it's not like the courier where it's a balance issue and it's supposed to be hard to get. What is the point of having a variety of animals and having them insta killed. It doesn't make any sense to make a cockatrice that drops nothing a rare spawn... | |||
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#33
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I don't know if skeletons attack the animals never seen it either way but the frogs gradually replace all animals with other frogs or skeletons. When you look on old Alla posts there's not a single mention of animals fighting frogs at all. But there are multiple references implying the frogs/cats/vines/dinos are equally prevelant. They talk about finding cats easily and stuff which just isn't the case here. | |||
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#34
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__________________
Pyrocat the Protector of Vul
Proud member of The Safehouse since 2000 Pyrocat (60 TRL SHM) Orochi (60 IKS NEC) | |||
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#35
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You may have also done better having the druid wear appropriate resist gear for poison/disease, keeping a top slot open to dispel and a clicky item to reset your buff stack while aggro kiting and the warrior chasing People say this is a simple, stupid faceroll game then run into a small man group scenario and are forced to overcome things like this in a clever way Tag me in sometime if the druid doesn't mind and I'll show you what's up | |||
Last edited by Nirgon; 05-19-2020 at 01:31 PM..
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#36
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This camp just isn't worth it for anyone who's not a level 60 bard doing it solo. Harbinger and Crusader each probably have a 0.5% to 1.0% chance to spawn each kill. That means 100-200 kills expected before you see each of them.
If you're pulling the forager all the way to a zoneline or the east side of the lake, it's taking too long. If you have to med up between kills, it's taking too long. If you're not damaging it the entire time it's engaged, you're taking too long. If you aren't running at bard speed to locate and engage the PH it's taking way too long. A 60 bard can kill about 22 PHs per hour at max efficiency... any other class or combination of classes is doing maybe half of that. Add to that the fact that you have to split the loot with any group members, and your expected payout is on the order of low hundreds of platinum per hour if you're not a solo 60 bard. It sucks, but it's the truth. I cringe every time I see a 52 druid spamming drones of doom on the PH. | ||
Last edited by indiscriminate_hater; 05-19-2020 at 02:24 PM..
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#37
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A 52 druid is making xp with a chance for loots. I don’t think that is so cringe. I did a fair amount of 55-60 on my ranger with this cycle too.
A 60 bard will be doing this only for the plat, and if that is the case then just team up with a wizard to sell fast AoE PLs on spiders or something instead? | ||
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#38
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