#11
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The only reason a Venomous axe is "good threat" is that your melee damage is horrid in the low levels so a 84dd proc is a gamechanger. Hell at level 20 a cleric's smite is on par with all the best caster nukes. At level 60 that same proc is 2.8 dps on a 2 proc per minute average...essentially nothing.
In the low levels and some content threat simply doesnt matter much. Stuff is dying too quickly and the consequences aren't grave. DPS should still be dumping aggro if possible but too much aggro on a HK Noble is totally different than a raid mob or anything that can enrage. Just burn it down and keep pulling. Once stuff gets really nasty focus on the basic tier upgrades. This typically means a Frostbringer, something decent in the offhand (I used a Ykeshan War Club and then a Sarnak Warhammer). If you can loot an infestation throw that Frostbringer in the offhand and you're basically good until epics or ntov stuff. In the higher levels and end gear you really should be balancing your setup (or at least one of them) for threat/aggro: 1.) Max haste cap per level cap: Every swing rolls your weapon ratio for melee threat. Per the wiki with a warrior if you are trying to keep aggro at 54 off a level 55 rogue it's going to be a chore. Double backstab and a 10% haste cap benefit. Another reason it's good to plan ahead for a worn haste upgrade. If you have an enchanter in your group they can do Wonderous Rapidity at level 58 but you are still under the haste cap without a 34/36% worn item at lvl 60 and thus you're doing less threat than you can simply by swinging without procs. https://wiki.project1999.com/Haste_Guide Haste Caps Level Max total haste permitted 1-30 50% 31-50 74% 51-54 84% 55-59 94% 60 100% 2.) Pick high ratio weapons: Damage bonus scales so at 60 an infestation at 9/18 will pull in a bit more swing-threat than a frostbringer with a slightly better ratio of 12/22. This is why I want to pull my hair out when people are main-handing a WESS on blue in 2021 with a frostbringer in their offhand. Just swapping that combo will pick up about 14% threat in ratio alone...not to mention your offhand does not swing at a 1/1 ratio of the mainhand. Gear to try and do some damage; don't just pick proc aggro or you will be living in a perpetual fight of catching up via RNG dice rolls. Not to mention one of the huge perks of a warrior tank is they actually do damage. 3.) Pick quality procs: You get 400 hate for one of these effects whether it lands or not stun/slow/interupt/poison counter/blind/ac debuff/tash. Having 50 poison counters doesn’t matter anymore unless that comes with like 200/tick poison damage. A DD or actual damaging dot on top of one of those "threshold effects" is just frosting on the threat cake but only if it lands (no dd land = no aggro). Assuming the effect lands and goes past 400….A Frostbringer is about 450 threat; an ykesha proc is about 474; a Scepter of Destruction is 680...if any of those DD's resist you just get the 400. Landed dots will roll into tick dps threat as well. For what it's worth if you can pick a WESS to offhand or Trochilic's Skean or a sarnak warhammer I'd personally go with the sarnak because stun is actually helpful and you likely will keep it around for some reason. Snare whips, DD's without a secondary component are sub 400 hate. If you need that effect or are trying to do a ton of low-aggro damage sure swap them in. They are just horrid for actual tanking stuff. If you can hold aggro with a snare whip proc your dps arent great or are walking on eggshells for you. So in short: Cap haste, pick dps weapons with great aggro procs or at least decent dps ones with great aggro procs. Pray for RNG and let the dps die if the stuff is hard...that's on them. I'm skipping clickies and all the other stuff because this is already 500 words too long. | ||
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#12
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To the OP Snaggles last remarks sum it up. Now someone add this to the wiki!
__________________
- monstra sunt vera, nos sunt
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#14
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I really wish people would stop using venomous axes for aggro. They suck for aggro.
Also WESS? Just about one of the most overrated items in the game. It's aggro is only soso yet it costs a TON. Any warrior over level 40 using a WESS should just put their armor in their backpacks. | ||
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#15
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afaik the formula for those spell effects like stun/slow/etc is hate=min(400,mob_hp/15). per your post, does this not apply for the snare effect? are you certain that the DD/DoT damage component doesnt count as hate if it is resisted? afaik the hate does count for the spell effect even if it is resisted. last question, does the DoT damage component count as hate over time, or is it applied all on the initial effect? | |||
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#16
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Similarly resisted DD just dont generate a lot of aggro; I understand it's basically one-for-one point. My mage doesnt even raise an eyebrow off the pet with a resisted nuke whereas a full couple DD's in a row will often cause issues. IIRC the initial poison/disease counters will give you a lump-sum (400) along with whatever the initial DD is, dot damage per tick is essentially just direct damage aggro. A magic-based dot like the Tunare whip is extremely low aggro but it is something since you are picking up like 8dps as it rolls. It's just not anywhere in the same universe as a Blade of the Black Dragon Eye or Feverblade. I'm lacking the code or parsing to prove most of my opinions here. I've witnessed it personally and read similar findings from forum peers. Perhaps too much bias but for napkin math it all seems to work in practice. If I had a warrior still I'd always have a snare whip, I just wouldnt put it in my aggro weapon setup unless the functional effect was needed. | |||
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#17
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Code:
DamageHitInfo my_hit; // calculate attack_skill and skillinuse depending on hand and weapon // also send Packet to near clients my_hit.skill = AttackAnimation(Hand, weapon); LogCombat("Attacking with [{}] in slot [{}] using skill [{}]", weapon ? weapon->GetItem()->Name : "Fist", Hand, my_hit.skill); // Now figure out damage my_hit.damage_done = 1; my_hit.min_damage = 0; uint8 mylevel = GetLevel() ? GetLevel() : 1; uint32 hate = 0; if (weapon) hate = (weapon->GetItem()->Damage + weapon->GetItem()->ElemDmgAmt); my_hit.base_damage = GetWeaponDamage(other, weapon, &hate); if (hate == 0 && my_hit.base_damage > 1) hate = my_hit.base_damage; //if weapon damage > 0 then we know we can hit the target with this weapon //otherwise we cannot and we set the damage to -5 later on if (my_hit.base_damage > 0) { // if we revamp this function be more general, we will have to make sure this isn't // executed for anything BUT normal melee damage weapons from auto attack if (Hand == EQ::invslot::slotPrimary || Hand == EQ::invslot::slotSecondary) my_hit.base_damage = DoDamageCaps(my_hit.base_damage); auto shield_inc = spellbonuses.ShieldEquipDmgMod + itembonuses.ShieldEquipDmgMod + aabonuses.ShieldEquipDmgMod; if (shield_inc > 0 && HasShieldEquiped() && Hand == EQ::invslot::slotPrimary) { my_hit.base_damage = my_hit.base_damage * (100 + shield_inc) / 100; hate = hate * (100 + shield_inc) / 100; } | ||
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#18
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__________________
Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
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#19
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#20
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Last edited by Snaggles; 10-24-2021 at 12:27 AM..
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