#22
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a better solution would be a cap in mitigation and spell resistance in pvp so that low level players could zerg and kill a lvl 60 in pvp Quote:
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Just remove exp death from mob kills and let people have fun - or make pvE mobs (outside of named mobs) just less of a threat so they remain a nuisance and factor and people can use the environment to pvp but not grief so easily Quote:
Superbuffed guards should be removed, although in each city there should be a mixture of guard levels and a sheriff guard that can summon deputies and is sorta like a mini raid boss (avoidable) if you know the path. Killable by a well geared lvl 60, while still being a serious threat and impediment to raiding towns. in fact make every npc killable in the towns and give them itemization so that people can fight and level in towns too and merchants drop coin or gems etc even, we don't need invulerable npcs and stuff if we can pvp to solve questing troubles or banking troubles there should be rewards to fighting in a totally hostile territory defended by both players and monsters TLDR: the way to make EQ a more pvp centric game is to remove player invulrability and make the game less PvE centric, pvE mobs arent the reason we play though some pvE encounters should remain as an incentive to compete. Than let the pvP and RP reign. Quote:
p.s. finally-- remove /who and add in npc trackers with RNG that can tell you were a player may have been or may be not 100% accurate all the time, maybe their last log in and log out zone to give you some wearabouts (this thread is no longer red2.0 it has strayd into custom pvp garage box territory) | |||||||||
Last edited by starkind; 09-10-2021 at 09:23 AM..
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#23
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Holy shit I’m not reading any of that and I encourage everyone else to do the same
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#24
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exp bonuses
Mischife loot tables Teams Sever resets when someone wakes the sleeper 1 item transfer per server reset per account. | ||
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#25
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Reset the fucking box rogean
__________________
JAZZY JEFF <CASUAL SCUM>
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#27
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Now that we are in the fictional realm:
I think the best way to deal with something like, a PK identification program, would be the least effective way. Such as, if someone kills someone 3-5 times, their name changes color and they are announced in zone. Then if they don't kill anyone for a week or two, their name goes back. This could be abused and won't work often, but it will work sometimes. I think it would also be cool if teams are the set default, but you can join a guild with anyone, and any race/faction in that guild negatively effects all factions of home cities. Or if you become a known PK, through a system of check and balances, some how it permanently negatively effects your faction. Added later: Or we could all just be brave and play Rallos Zek. | ||
Last edited by A Knight; 09-10-2021 at 05:08 PM..
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#28
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I used to care about the rules a lot, and I complained a lot about our non classic ruleset, and probably will do so in the future.
BUT I just want any new PVP enabled server at this point. I'll be disappointed if some cool fixes don't get attempted but damn lets just put a time frame on this thing and RESET IT after a few years so we can all have fun again. There was over 300 people having fun on red for a good long while. There are 30 now. I don't care how you slice it, its a bummer. 1. Rallos zek 4 level range, item loot. Full classic. Legacy items disabled / permanently in game custom. Forced level progression 2. Sullon Zek no pvp level range no item loot. Custom 2 teams. Legacy items disabled / permanently in game custom. Forced level progression PK identifiers are from a different game and I feel are long shots for this and not that important. Its easy to learn about PK's because its a goddamn troll SK that hangs out feigned death by ghoul arch magus and is about to roll through and HT you. I wonder if he is a PK? Any new server at this point is going to be freaking sweet. I just got work from home enabled so I can fully tank my real life career at least through the end of 2021 so lets get this shit ACTIVATED | ||
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#29
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On another subject though, I still wish EQ had a default back up zone like Shadowbane. If your faction banished you, you get sent to the back up default zone. If GM's really want to summon corpses from decayed corpses, automatically upon decay back up default zone. I mean if they do it in EC anyway /shrugs ya know? With a name like Pirates last walk, or something. And its an island way out in the middle of nowhere and you have to take an insanely long boat ride to get to NRO. | |||
Last edited by A Knight; 09-10-2021 at 06:43 PM..
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#30
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So many fun options. I hope that p99 team keeps delivering and if they and up done with the project, they open source the p99 code so people can follow in their footsteps and make fun servers.
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