Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #21  
Old 09-09-2021, 05:43 PM
Baler Baler is offline
Planar Protector

Baler's Avatar

Join Date: Mar 2014
Posts: 9,520
Default

kills leaderboard
__________________
P99 Wiki
No longer active, thank you for the years of fun.
No alt account and I do not post on the P99 forums.
Told this to Rogean, Nilbog & Menden.
  #22  
Old 09-10-2021, 08:58 AM
starkind starkind is offline
Banned


Join Date: Apr 2021
Posts: 6,357
Default

Quote:
Originally Posted by Tunabros [You must be logged in to view images. Log in or Register.]
this is my idea for a new pvp ruleset

-you can only be attacked by people 5 levels above you and 5 levels below, in order to
prevent high levels farming newbies for fun
Has the opposite effect as high levels just use twinks that cannot be killed by high levels. Better to have no range that way high levels can defend newbies and there are no situations with an OOR healer or someones bot.

a better solution would be a cap in mitigation and spell resistance in pvp so that low level players could zerg and kill a lvl 60 in pvp

Quote:
Originally Posted by Tunabros [You must be logged in to view images. Log in or Register.]
-items may be looted off a corpse of a player but it has to be in their inventory (this includes coins with exception of high end raid items)
ehhh I prefer old school rallos item loot, your idea is worth a shot, it's never been tested, currently the nerfs to casters and the buffs to melee in velious make situations were there are invulnerable players 1v1 no one ever said EQ was ballanced. Old school item loot however before velious with non-nerfed caster damage was the best. People only played warriors to pvp when they had the gear and everyone else leveled with bronze and fine steel and a low level warrior in a fungi tunic was unstoppable - we would gang up on them with 12 newbies this would create raid bosses with the chance of item loot (blind!) would have to remove stuff like /autoinventory from the game and implement very hardcore absolutely classic rallos zek rules (smaller level range i think and some other things and a much tighter melee hitbox)
Quote:
Originally Posted by Tunabros [You must be logged in to view images. Log in or Register.]
-once killed you will have 5 minutes of invulnerability from players. Attacking another player will instantly remove invulnerability
i'm pretty indifferent to this i don't think it would do much to help anyone over lvl 20 but low level players could probably maybe drag their corpse in the newbie yard with a 5 minute time limit, i'm sure red players will find a way to grief people with this, I don't even like level 1 invulnerability in banking zones

Quote:
Originally Posted by Tunabros [You must be logged in to view images. Log in or Register.]
-attacking another player will change your name color to red and killing a player will change it to something else (some new color idk)
Just to help identify the pks from the nonPKs? I don't get it really. it would be a badge of honor to have a permanantly pink name from never harming a soul. what does the name color do though?

Quote:
Originally Posted by Tunabros [You must be logged in to view images. Log in or Register.]
-certain zones are hardcore meaning any level can be attacked there (lv 60 can attack lv 45)
see my previous comments about level range - lvl 60's just abuse this to abuse newbies in solb enterance or struggling to kill their first LDC. IMO no level range or classic rallos level range. None of these open level range shenanigains ever did anything for training people still trained eachother invul or not - training should just be legal and people should just play better - mobs are hard to kill... so get a guild with people who can kill trains of imps/kobolds and than 2 group the hard mob or the dragons should be defendable, why cant we side with the monsters?

Just remove exp death from mob kills and let people have fun - or make pvE mobs (outside of named mobs) just less of a threat so they remain a nuisance and factor and people can use the environment to pvp but not grief so easily

Quote:
Originally Posted by Tunabros [You must be logged in to view images. Log in or Register.]
-if you have a red name or a death tag ( meaning you killed someone), you are not permitted to enter cities without being attacked by guards
This is cool but it should be a cool down and based on who u killed - so if you kill a halfling they should kill you in RV for a week. Sullon had faction do this.

Superbuffed guards should be removed, although in each city there should be a mixture of guard levels and a sheriff guard that can summon deputies and is sorta like a mini raid boss (avoidable) if you know the path. Killable by a well geared lvl 60, while still being a serious threat and impediment to raiding towns. in fact make every npc killable in the towns and give them itemization so that people can fight and level in towns too and merchants drop coin or gems etc even, we don't need invulerable npcs and stuff if we can pvp to solve questing troubles or banking troubles there should be rewards to fighting in a totally hostile territory defended by both players and monsters



TLDR: the way to make EQ a more pvp centric game is to remove player invulrability and make the game less PvE centric, pvE mobs arent the reason we play though some pvE encounters should remain as an incentive to compete.

Than let the pvP and RP reign.


Quote:
Originally Posted by Tunabros [You must be logged in to view images. Log in or Register.]
Just some ideas to mess around with. Definitely not classic but I got most of these ideas

from runescape and deadman mode lol
thank you for sharing your ideas )

p.s. finally--

remove /who and add in npc trackers with RNG that can tell you were a player may have been or may be not 100% accurate all the time, maybe their last log in and log out zone to give you some wearabouts

(this thread is no longer red2.0 it has strayd into custom pvp garage box territory)
Last edited by starkind; 09-10-2021 at 09:23 AM..
  #23  
Old 09-10-2021, 10:25 AM
Krazy/sickpuppy Krazy/sickpuppy is offline
Sarnak


Join Date: Jul 2020
Posts: 220
Default

Holy shit I’m not reading any of that and I encourage everyone else to do the same
  #24  
Old 09-10-2021, 10:45 AM
Jibartik Jibartik is offline
Planar Protector


Join Date: May 2015
Posts: 16,899
Default

exp bonuses

Mischife loot tables

Teams

Sever resets when someone wakes the sleeper

1 item transfer per server reset per account.
  #25  
Old 09-10-2021, 11:30 AM
Jazzy Jazzy is offline
Fire Giant

Jazzy's Avatar

Join Date: Mar 2015
Location: global village
Posts: 976
Default

Reset the fucking box rogean
__________________
JAZZY JEFF <CASUAL SCUM>
  #26  
Old 09-10-2021, 02:34 PM
starkind starkind is offline
Banned


Join Date: Apr 2021
Posts: 6,357
Default

Quote:
Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
exp bonuses

Mischife loot tables

Teams

Sever resets when someone wakes the sleeper

1 item transfer per server reset per account.
Yes!
  #27  
Old 09-10-2021, 05:06 PM
A Knight A Knight is offline
Fire Giant


Join Date: Jan 2020
Posts: 643
Default

Now that we are in the fictional realm:

I think the best way to deal with something like, a PK identification program, would be the least effective way. Such as, if someone kills someone 3-5 times, their name changes color and they are announced in zone. Then if they don't kill anyone for a week or two, their name goes back. This could be abused and won't work often, but it will work sometimes.

I think it would also be cool if teams are the set default, but you can join a guild with anyone, and any race/faction in that guild negatively effects all factions of home cities. Or if you become a known PK, through a system of check and balances, some how it permanently negatively effects your faction.

Added later: Or we could all just be brave and play Rallos Zek.
Last edited by A Knight; 09-10-2021 at 05:08 PM..
  #28  
Old 09-10-2021, 05:55 PM
Gustoo Gustoo is offline
Planar Protector

Gustoo's Avatar

Join Date: Mar 2012
Location: The side of Bristlebane
Posts: 5,917
Default

I used to care about the rules a lot, and I complained a lot about our non classic ruleset, and probably will do so in the future.

BUT

I just want any new PVP enabled server at this point. I'll be disappointed if some cool fixes don't get attempted but damn lets just put a time frame on this thing and RESET IT after a few years so we can all have fun again.

There was over 300 people having fun on red for a good long while. There are 30 now. I don't care how you slice it, its a bummer.


1. Rallos zek 4 level range, item loot. Full classic. Legacy items disabled / permanently in game custom. Forced level progression
2. Sullon Zek no pvp level range no item loot. Custom 2 teams. Legacy items disabled / permanently in game custom. Forced level progression

PK identifiers are from a different game and I feel are long shots for this and not that important. Its easy to learn about PK's because its a goddamn troll SK that hangs out feigned death by ghoul arch magus and is about to roll through and HT you. I wonder if he is a PK?

Any new server at this point is going to be freaking sweet. I just got work from home enabled so I can fully tank my real life career at least through the end of 2021 so lets get this shit ACTIVATED
__________________
Discord PVP Server:
Quote:
Originally Posted by Rogean View Post
Lost but not forgotten.
  #29  
Old 09-10-2021, 06:35 PM
A Knight A Knight is offline
Fire Giant


Join Date: Jan 2020
Posts: 643
Default

Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
PK identifiers are from a different game and I feel are long shots for this and not that important.
True.

On another subject though, I still wish EQ had a default back up zone like Shadowbane. If your faction banished you, you get sent to the back up default zone. If GM's really want to summon corpses from decayed corpses, automatically upon decay back up default zone. I mean if they do it in EC anyway /shrugs ya know?

With a name like Pirates last walk, or something. And its an island way out in the middle of nowhere and you have to take an insanely long boat ride to get to NRO.
Last edited by A Knight; 09-10-2021 at 06:43 PM..
  #30  
Old 09-10-2021, 08:35 PM
Gustoo Gustoo is offline
Planar Protector

Gustoo's Avatar

Join Date: Mar 2012
Location: The side of Bristlebane
Posts: 5,917
Default

So many fun options. I hope that p99 team keeps delivering and if they and up done with the project, they open source the p99 code so people can follow in their footsteps and make fun servers.
__________________
Discord PVP Server:
Quote:
Originally Posted by Rogean View Post
Lost but not forgotten.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:43 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.