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  #11  
Old 02-25-2013, 12:03 PM
Nirgon Nirgon is offline
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Retti sig continuing to drop evidence bombs
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  #12  
Old 02-27-2013, 10:43 PM
Nirgon Nirgon is offline
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Big dispel post (confirms annul always gets 2 and only 2), from 2007 but it hasn't changed..



Quote:
7. DISPELLING

Most people are fully aware that both buffs and debuffs stick on you in a top-down order; they find the first empty slot and stuff themselves in it.

What people often do not grasp is how dispels work.

Note: Absor, EQ Developer, has confirmed that there are multiple types of dispels available. The majority of them operate in the manner below; some mobs have special dispels that will remove random buffs. For our purposes, however, we'll examine the case of the majority, to help people understand the basic operation of dispelling.

There are numerous spells that we can use to dispel buffs/debuffs, but the best ones available to each class are as follows:

--Recant Magic (ENC)
--Annul Magic (CLR, RNG, DRU, SHM, NEC, WIZ, MAG, BST)
--Nullify Magic: (PAL/SHD)

--Crystallized Pumice: Available to all classes, sold by Mirao Frostpouch in the building NE of the PoK Soulbinder, as well as any place that sells invis potions. It has 5 charges of Nullify Magic with a 3 second casting time. It is clickable from inventory, but you must target yourself.

I will call this line of spells "dispels" throughout the rest of our discussion.

Let's take my second image from above.



That Malo annoys me. RC didn't cure it. Grrr! I want to dispel it.

If you look at Annul Magic on Lucy, it states this:

Annul Magic
1: Cancel Magic(9)
2: Cancel Magic(9)

Remember how Detrimental worked above? This is similar.

In this case, it tells us that Annul Magic will dispel 2 buff slots, at a strength of 9. Remember, dispels don't care whether something is good or bad; it'll dispel it regardless, even if it's something you like. A quick examination of Lucy shows that Recant Magic can dispel 4 buff slots at a strength of 9, and Nullify Magic 2 buff slots at a strength of 4.

Dispels always land, even if they don't seem to work. Each buff gets a check versus the strength of the dispel. If the buff fails the check, it gets stripped. If that buff passes the check, the dispel moves on to the next buff, and so on. In the case of every buff passing the check, no buffs will be stripped.
This is, of course, the problem with dispels; they're unreliable, and are intended to be that way. Since some dispels strip multiple buffs, the first X buffs that fail their check get dispelled. Thus, to some people dispels seem random; they'll cast it, and say "Wait, I lost buff slots 2 and 5! What gives?" As you see, buff slots 1, 3, and 4 passed their check to remain on you.

We are not sure what the check consists of. Sometimes, spells cast by lower level individuals seem "weaker" against dispel, but that may simply be arbitrary perception. Developers have not confirmed anything that I have seen about the process.

Dispels act differently depending on what you are dispelling. For example, if you dispel a mob, you will not dispel something with counters. When they made the change to put disease counters on slow awhile back, part of the rationale was to prevent griefing by rival guilds dispelling it. I believe it works on the same principle in PvP.

In simple terms of dispelling yourself, however, you can dispel anything that's on you. Therefore, using the graphic above, if I cast Nullify Magic on myself to get rid of Malo, it'll probably chew through my Storm Guard and Form of Defense III first. Thus, presuming I had some dire need to get rid of Malo, I would click those off, and take my chances with it taking Voice of Clairvoyance and hopefully Malo. Clicking off Voice of Clairvoyance wouldn't really net me anything except that I'd lose Steeloak, too.

Thankfully, Malo is largely inconsequential. Application to other detrimental effects, however, can easily be drawn. Also of some interest is that dispels are classified as a Beneficial spell for purposes of spell haste.
Evidence of a mob that does a random dispel (classic inny here)
[You must be logged in to view images. Log in or Register.]

This should wrap up dispel mechanics.. now ... on to buffs jumping up to the first available free slot everytime they are cast and not just trying to overwrite first.
Last edited by Nirgon; 02-27-2013 at 10:46 PM..
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  #13  
Old 03-02-2013, 03:41 PM
Pudge Pudge is offline
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update: today i resisted a nullify that a frog casted on me in seb.
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  #14  
Old 07-16-2013, 04:52 AM
Pudge Pudge is offline
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Bumping for info on dispels. Maybe next patch they'll get super classic?
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  #15  
Old 07-16-2013, 02:51 PM
p-niner p-niner is offline
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Strip removes 1 rregardless of lvl range
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  #16  
Old 07-16-2013, 04:55 PM
Nirgon Nirgon is offline
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If it would please the court

(Mostly the dev who would implement this)

I can fire up my untouched classic wizard, do dispels and post the results.

LMK if this is admissable as evidence.
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  #17  
Old 07-16-2013, 10:18 PM
heartbrand heartbrand is offline
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Quote:
Originally Posted by p-niner [You must be logged in to view images. Log in or Register.]
Strip removes 1 rregardless of lvl range
Strip removes 1 buff? I WAS RIGHT ALL ALONG
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  #18  
Old 09-16-2013, 06:00 PM
appariti0n appariti0n is offline
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Default my 2 cents

Just chiming in here, but i can definitely recall very clearly that for the entirety of classic, and kunark at least, dispells did not have a resist check based on your resists, however they may have had a level check.

They would sometimes require more than one cast to recall certain buffs, but I never received a "so and so resisted the annul magic spell" As long as the mob was within 7 levels of me.

On other players, it should impossible to have resisted regardless of level.
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  #19  
Old 09-16-2013, 06:03 PM
Nirgon Nirgon is offline
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Annul was always 2 buffs, always unresistable on players, and always the top 2 buffs.

Nullify and cancel had that "find the first buff I'm strong enough to remove" and used remaining buff counters to decide which was removed.

I'm not 100% on all the enchanter stuff on a per spell basis, but the above statements, I am.


Attn to new PvP dev: this has great PvE implication as well. A true 2 birds with one stone thread. Classic dispel mechanics make me happy.
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  #20  
Old 09-17-2013, 12:34 PM
heals4reals heals4reals is offline
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Nirgon I also remember pells not hitting first buff on the list. I always thought it was a random dispell and didnt know about counters. Very good memory. Get some evidence for super dev to implement!!
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