#11
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Retti sig continuing to drop evidence bombs
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#12
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Big dispel post (confirms annul always gets 2 and only 2), from 2007 but it hasn't changed..
Quote:
[You must be logged in to view images. Log in or Register.] This should wrap up dispel mechanics.. now ... on to buffs jumping up to the first available free slot everytime they are cast and not just trying to overwrite first. | |||
Last edited by Nirgon; 02-27-2013 at 10:46 PM..
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#13
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update: today i resisted a nullify that a frog casted on me in seb.
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#14
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Bumping for info on dispels. Maybe next patch they'll get super classic?
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#15
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Strip removes 1 rregardless of lvl range
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#16
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If it would please the court
(Mostly the dev who would implement this) I can fire up my untouched classic wizard, do dispels and post the results. LMK if this is admissable as evidence. | ||
#17
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Quote:
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | |||
#18
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my 2 cents
Just chiming in here, but i can definitely recall very clearly that for the entirety of classic, and kunark at least, dispells did not have a resist check based on your resists, however they may have had a level check.
They would sometimes require more than one cast to recall certain buffs, but I never received a "so and so resisted the annul magic spell" As long as the mob was within 7 levels of me. On other players, it should impossible to have resisted regardless of level. | ||
#19
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Annul was always 2 buffs, always unresistable on players, and always the top 2 buffs.
Nullify and cancel had that "find the first buff I'm strong enough to remove" and used remaining buff counters to decide which was removed. I'm not 100% on all the enchanter stuff on a per spell basis, but the above statements, I am. Attn to new PvP dev: this has great PvE implication as well. A true 2 birds with one stone thread. Classic dispel mechanics make me happy. | ||
#20
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Nirgon I also remember pells not hitting first buff on the list. I always thought it was a random dispell and didnt know about counters. Very good memory. Get some evidence for super dev to implement!!
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