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Old 03-08-2021, 04:23 PM
Gustoo Gustoo is offline
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Join Date: Mar 2012
Location: The side of Bristlebane
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Lol.

economy is fine.

On a permanently timeline capped server, nothing has value except best in slot items.

That's all there is to it. Everything else is??? Even more so on non PVP where what you can accomplish in game has very little to do with your gear loadout, most of the time.

Plus the way people permacamp spawns like they are doing it for a living makes one wonder if they are doing it for a living: RMT.

As far as game design goes - everquest was not designed to be played 22 years later with a wiki guide jam packed with what would be elite game breaking hyper knowledge. The game was fully loaded with mystery and 3 years into it people barely knew how to complete some of these quests. Remember actually following quest lines rather than just reading a list of mobs and items to collect? All of the ambiguity in the real live timeline meant that none of the issues we are experiencing and describing here existed. If a game with EQ's basic design launched today it would take a years again for all of the quests to be discovered and all of the items to be broken. When the game is new you don't even know that JBOOTS is the only instant click all/all inventory usable runspeed item. You don't even know that quillmanes jacket is the only all all inventory usable levitate item and you don't know his pathing or spawn points or anything about him he is just a randomly appearing thing with a name that you kill.

Plus all of the spawns like quillmane that we have mastered were never intended to be understood and pharmed efficiently. It was supposed to be pretty much a mystery how these things appeared and a new game would take liberties to befuddle the user to make those items a special treat as they were intended not a 9-5 pharming operation.

The fact is that this is a museum server and if you want to play it to WIN well weird things happen.

Point is that the guy saying EQ game design is bad is wrong. The reason we play it still is because the game design is so good that none of us have found a better game to play. Video games get broken after playing them for 22 years for 5+hrs a day which is why living games get patched and changed all the time just to give people new stuff to do and figure out. On a museum project like this it is stagnant, non living. Broken things stay broken and trivial stuff stays trivial.

The point is to have fun.
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