#21
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The poster who said int doesn’t matter for SK doesn’t know about SKs which are merely shit warriors when they are OOM. Mana pool matters for SK
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#22
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#23
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You develope a character for 3 years around the idea of min/max for velious raids and then you realize everything is zerged and you could probly do it naked
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#24
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Correct.
The race you pick on non pvp should be the race you wanna be in your heart / half role play thing For pvp it kinda matters when your fat sk at level 15 just stomps shorties and elf’s because hitting for max every swing. | ||
#25
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Here is a SK with tanking gear. DE and Ogre. https://wiki.project1999.com/Magelo_Blue:TestKnight https://wiki.project1999.com/Magelo_Blue:TestKnight2 My 70sta paladin is a casual raider and has 214 STA with a rocksmasher and a number of upgrades from these magelos. Far from BiS though. Attack is really important (unless you dont parse and don’t care) and the difference between these two is basically innate CoTP while running around. It’s not quite as bad raid buffed since the ogre overcapps but is still far ahead of the DE. Note: It still doesn’t matter in the end. It’s just a measurable difference (just like mana of DE vs ogre) if you don’t plan to have city leader or high end ToV loot. Plenty of crappy players with BiS gear though so it’s not a measure of your ability to accomplish anything (skill > all). | |||
Last edited by Snaggles; 03-02-2023 at 06:29 PM..
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#26
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Yep. I agree completely.
For the classes that an ogre and a troll can be they are the best picks if you’re happy being a fatty. I used to be a ogre guy but now I favor the troll regen, despite bad INT on an SK | ||
#27
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It's the anti-ogre brigade that has an unhealthy obsession with cramming their view down everyone's throats. The "pro-ogre" players just point out how demonstrably incorrect it is that ogres suck, and are subsequently labeled fanatics by irrational people like you. Of the two "factions," for lack of a better term, the pro-ogre ones are by far the more level-headed and sensible. The anti-ogre crowd are the ones who are hysterically hostile. Anti-ogre people: "ogres SUCK and you're literally idiots if you can't see it." Pro-ogre people: "that's not true, ogres are quite good." You: "PRO-OGRE PEOPLE HAVE A PERSONALITY DISORDER! LOOK HOW FANATICALLY OBSESSED THEY ARE!!!" Can't you see how utterly absurd your statement is? It's the literal exact opposite of the truth. Like it isn't possible to be any more wrong than you are. | |||
Last edited by greatdane; 03-03-2023 at 08:07 AM..
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#28
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On that MUD, the most popular tank races were wood elf for their extreme agility, and barbarian and troll for their good balance of constitution and agility. You can see the exact same thing reflected in EQ's races, except agility doesn't really matter. On Sojourn, Ogres were niche utility tanks whose main purpose was to be unbashable by most enemies due to their large size, and able to themselves bash enemies that no other race could. Since strength governed crit chance, and certain weapons had powerful procs on crit, that was another role of ogre warriors. They were never the go-to main tanks for general content, however. They had shit AC. Then Everquest copied the stat lineups of the races but failed to make AGI/DEX matter, and made it so that your HP pool was hugely important due to the existence of CH and raid bosses that could potentially one-shot a tank. But the actual stats of the races are just copied wholesale from another game where Brad McQuaid pretty much plagiarized most of Everquest from. He just didn't manage to adequately convert the stat effects from AD&D-style combat to Everquest's engine. In other words, ogres are so good in EQ because: 1) Agility is nearly worthless due to laughably miniscule returns after the 75 breakpoint. 2) You can eventually cap out your stats regardless, and ogres have a strong innate ability irrespective of stats. 3) Maximum hit points matters way more in EQ than in AD&D-based games that came before it. | |||
Last edited by greatdane; 03-03-2023 at 08:50 AM..
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#29
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But DE with higher int, and can pot bound themselves for free imo if your going to design your toon for end game velious. And saves you from having to farm DE mask for the big boys.
__________________
Mama Vinelsier Lepermesiah Server 1st 60 Grave Lord(And only The Grave Lord)//Resilak 50 Monk//Tenchi Masaki 50 Wizard//Jaskieer 48 Bard// Heeheehee Teeheehee 57 Mage// Belll Cranel 50 Monkdrackgon 54 rogue, Cuddlezzz 60 shaman
RIP<Gathered Might> | |||
#30
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Great posts Greatdane!
__________________
Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | ||
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