#11
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Oh man...
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#12
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Although the "up to a cap" is interesting, maybe nyclin knows something that I don't -- if the cap were close to the unmodded value for some of these I may not have noticed that there was any difference. Would be interested to hear what brought them to their conclusion that the instrument helps those.
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#13
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#14
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Instrument mods also lower the aggro range on the lull song
__________________
< Knights Who Say Ni >
Qeynos questing and leveling (all quests nerfed) | Off the beaten path 24-40. | ||
#15
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#16
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The haste or slow component of the song is not mod'ed but any other effects on the song, such as extra attack/str will be.
cheers, Astuce | ||
#17
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Haste, slow and snare, mana regen = can’t be modded.
https://wiki.project1999.com/Cassind...rus_of_Clarity (Fine print) Svs (and OOS), runes, damage shields, health regen, dots, directs, stats, run speed = can be. I can’t recall effects of faction songs, mana drain, lull and the other niche ones. I know there are some singing resist songs that the epic mods a ton without another option except Puretone. Psalm of cooling and warmth (fr or cr + DS) and song of mystic shielding (mr plus some other stuff). And the desperate dirge. | ||
#18
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Classic sites have indicated that the string modifier had no discernable effect on lull in terms of radius or resist rate.
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#19
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#20
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