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![]() I feel like it looks self explanatory.
https://wiki.project1999.com/Experience_table But I don't know if I understand. For example level 1: Level: 1 multiplier; xp to complete 1,000; 75 xp per kill of this level monster, makes sense so ~14 whites, less yellows. Where I am starting to get confused the more I look at it is the multipliers. I have a char at level 54 and a char at 55 currently. Some things I've read on the web say 54 and 59 are worse than 55-58 (individually) but it sure doesn't look like that on this chart, and I am not sure I felt that on my char after hitting 55. So what exactly does the multiplier mean, and why would people say that 54 is harder than 55 when it takes 4 million less experience points? Or were they just wrong? Multiplier at 54 is 1.9 versus 2.1 at 55. With that said, when I know a mobs con this chart seems fairly accurate (at 54) with how many blues at a given level it takes to make 1%. | ||
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