#1
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Missing Spells (Green)/ Pet Question
So I'm fairly new to the mage class, and I was hoping ya'll could help me with a couple quick questions.
Missing Spell According to the wiki, mages at 20 should get the "Summon Waterstone" spell. It's listed as being a classic era vendor spell. I checked both the NPC's in Erudin and Neriak who are listed as selling it, but I'm not seeing it. Was this implemented later on in the timeline? Pet Question I'm seeing 2 different messages on the pet guide, and I'm wondering what they're referring to. That would be Dual Wield with Weapons @ Pet level 20 and Innate Dual Wield on the higher level pets. My pets have been able to dual wield weapons since level 12 I believe. What are these two things mean? Any clarification would be great!
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Bhear Ghrillz - Level 51 Druid - Dial A Port | Oggre - Level 44 Warrior | Revenance Vampirus - Level 40 Necromancer | Mottley Crue - Level 30 Rogue | Renovatio - Level 3 Cleric | Abradolf Lincler - Level 40 Cleric | Drowning - Level 35 Enchanter | Oradan Omnipotent - Level 57 Magician | Chubbz Zilla - Level 40 Monk - Scaled Brotherhood
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#2
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Summon waterstone isn't added until later. I think were a few months away from it still. As for dual wield the wiki is correct. They can dual wield if you give them weapons with the highest level summoned pet at level 20 and they gain innate dual wield at 44 with all levels and I believe the max level 39 pet also has innate dual wield.
You can give your pet two weapons before 20 but they can't use the offhand until 20.
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#3
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Try giving it two different weapons. Like a sword (slash) and a mace (crush). Or dagger (pierce). Then you'll see if it uses both or not.
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#4
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Quote:
* Hold 0, 1, 2 weapons, will single wield regardless. * Hold 0, 1, 2 weapons, single wield if they have 0 or 1 weapon, DW if they have 2 * Hold 0, 1, or 2 weapons, will DW regardless.
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