#61
|
||||
|
Quote:
| |||
|
#62
|
|||
|
Seasonal model has burnout as well. Playing a seasonal server atm, on season 5-6 and the burnout is real so the long term servers def have some value and staying power. Also some huge benefit, the server i play on does some experimenting every season to test new ideas out on the player base and if it works it gets rolled into the next season. Over time it has really helped add to and enhance the experience.
__________________
| ||
|
#63
|
|||
|
Merge red with blue and make new pvp server! All for it!
| ||
|
#64
|
|||
|
| ||
|
#66
|
|||
|
Team evil server gonna go as well as "just wipe it and roll it with 8 lvl range and xp loss" box
Im sitting here laughing how little they've learned from their mistakes I listened to the idiots last time and the box failed hmmm Let's do that again! It's not like live was any indicator of what will happen either [You must be logged in to view images. Log in or Register.] | ||
|
#67
|
||||
|
Quote:
How about instead of crying, you try to give constructive input? | |||
|
#68
|
||||
|
Quote:
Just I told you so I was shocked when Rogean listened to VZTZ crew last time and look how it turned out within 2 months This teams thing is gonna be a joke I'll roll up, but it's gonna be evilfest then deader than this last one | |||
|
#69
|
|||
|
I disagree with the premise that most people get bored due to some sort of gear gap. The reason in my opinion that blue and green and what not can retain a large pop while red cannot is because of two major reasons and one minor reason.
1) it takes longer to achieve “end game” status on blue. This keeps the carrot going that makes you want to continue to login to progress. On red you just join the one raiding guild and get near BiS within a couple of months. 2) PvE has a vibrant economy where people can play TunnelQuest which is it’s own metagame. You farm items, monitor supply and demand, make some shekels here and there, and proudly post pics of your plat on the forums. Red has zero economy due to the ease of obtaining end game gear, and the lack of any interest in 99% of droppable items. 3) the minor reason simply being a lot of people like the concept of PvP to contest and resolve disputes for camps and raid targets, but in practice don’t like how it actually plays out, which is typically incredibly griefy and not an “honorable” duel to the death combat between two prepared guilds or characters, but rather guerilla war tactics in Afghani caves. That’s my tl;dr. There are plenty of custom solutions to these issues but they involve changes that hardcore PvPers hate such as a safe zone, a more elaborate and enforced PnP, etc.
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
|
#70
|
||||
|
Quote:
| |||
|
|
|