#71
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#72
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#73
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clz.eqg clz_EnvironmentEmitters.txt This is the current loading 'zone' used from Dragon's of Norrath onward. load2.s3d load2_obj.s3d load2_switches.s3d This is the Luclin loading 'zone' used from Planes of Power - Omens of War load.s3d load_obj.s3d This is the original loading 'zone' used from Classic-Luclin Now... The client is currently coded to look for clz, not load or load2. BUT it doesn't differentiate between .eqg or .s3d it will simply attempt to load .eqg files first, then default to an .s3d file if available. So you can rename the load or load2 files to clz and remove clz.eqg and clz_EnvironmentEmitters.txt from your install and it will use them instead. The problem is, the new clz loading zone doesn't use different 'rooms' for races. It's just the one big platform built around the 0, 0, 0 coords in the 'zone'. It will do the same thing in the load/load2 zones because that's how it's hardcoded. Putting your characters up in dead-air and the rooms being so far away they aren't even visible. Theoretically someone (probably Secrets) could force the client to place each race in different rooms, the load/load2 zones can be explored on any Emu server so you can #goto around them and find the appropriate coordinates to place particular races. as this would likely involve .dll injection it's currently beyond me however [You must be logged in to view images. Log in or Register.] I may start researching or leeching knowledge off Secrets and one day see what I can do though.
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#74
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I doubt they will ever do any type of customization on P99 after Velious thats it.
But maybe someday P99 2.0 could release some similar to this ruleset... Guild Tags under names,no CR's,a shared bank, and No plat encumberance, expansions up to Luclin or PoP 1 IP per household still would be the best server ever but thats just my own opinion.
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>~~~~>Dragonmist of the Greater Faydark<~~~~<
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#77
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There is a chance we could get more content that is classic inspired and looks the part what with the strong modding communities that follow games like this. [You must be logged in to view images. Log in or Register.] | |||
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#78
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#79
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This is why I think each xpac should have a set of "Class-specific AA Levels" in the 5-10 range that continue your class's progression without the added power disparity that levels give. Also, unlike levels AAs don't take you on a journey. You can grind your first AA in the same zone as your 4000th. Levels take you on a journey from Orc 1 to Dervs to Karana to Guk to Karnor's to Howling Stones (or whatever your chosen path is). With this in mind maybe different zones in an xpac turn 'green' in relation to AAXP earning as you progress in "class-specific AA level". Quote:
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I do see the need for some flexibility, especially as the world grows. But I think the idea is to make the "bind" portable. It should still originate from a player, but allow a melee to take it with them to a different location so they can bind at 5am in an abandoned zone. This could be in the form of a crafted item or a spell-created one.
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Blue Server || My WTS/WTT/WTB list
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Last edited by tanknspank; 07-19-2014 at 09:02 PM..
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#80
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The DnD group strict inter-dependance approach only works for small group of players who always play together - such as at joint meeting sessions. It falls apart in MMO when you do not automatically have a perfectly balance group ready to go the instant you log in. Hence class interdependence where warrior/rogue/paly MUST look for a caster for an hour just to get a bind is ridiculous. Specialty if traveling to far off places like Erudin. Having portable bind potions is great, unless its casters who make them - because you just gave casters yet another cash generating machine that melees will have to pay for. Casters already generate ton of profit by selling binds, sows, ports, even heals, while melees have none of such convince income. I strongly believe that no class should have a cash making ability, unless each class has it and its needed by everyone else. Otherwise its just broken. Every person I knew in RL who played EQ at some point made either druid or enchanter alt to generate cash for their melee mains by sitting in one spot casting ports/KEI. And that is where game is broken. So I say - no one should be able to cast bind, but all cities should have soulbinders. Druids and Wiz may have ports but port must require VERY EXPENSIVE component bought from vendors - so you only port when its really needed like for a guild raid. All buffs should be group bound - like in EQ2 - you join the group with a cleric - you get cleric buffs, you leave the group, you loose the buffs - so no cash from buff selling. RE: wow talents - yeah i don;t like easy swap spec system neither, but general approach to have limited talents is good. EQ's grind 600 AAs just to be considered for a raid guild was sick.
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