#61
|
||||
|
Quote:
The fact that they didn't reveals that those aren't the intended roles for those classes, therefore changing it fundamentally alters the game. Enchanters weren't a big dps threat, but with debuffs and their CCs, they had their role. Clerics are healers, they were given enough CC (roots/stuns) to manage in pve, but their movement impairing effects were resistible at 80+ mr (like most stuns/roots) because that wasn't what their class was intended to be. They have the best heals, and armor facilitating longevity of life. Players were NOT "functionally immune" to spells classic-velious. I don't know where you read this, but even with up to 200 resists, you'd still get killed by casters. Like I've said before, resists did not yield static damage mitigation, but random. With like 150cr, you might resist 50%, then 15% next spell. At this point, "high resists" are hardly an issue. 200 save anything wasn't a big deal.
__________________
| |||
|
#62
|
||||
|
Quote:
Those variables and formulas are not available. Nor does every change to spells and combat systems get announced in patch notes. Derp indeed, moran. Instead of crying about how it's not classic, maybe you could be FRAPSing some fights against casters that highlights how "unfair" the current resist system is. Or, you know, we could just make players resist 95% of every spell cast upon them with 80+ to resistances. Then you guys can cry about how there aren't enough people playing healers and other key classes that would become obsolete in pvp. | |||
|
#63
|
||||
|
Quote:
Start providing evidence or stop whining. | |||
|
#64
|
||||
|
Quote:
I'm sure Null could whip up a mean EQ mod, but a system like that isn't wanted here by the majority of us. We just want the system that worked for years that we all enjoyed. Even if some people don't understand why.
__________________
| |||
|
#65
|
||||
|
Quote:
All I see is more crying with zero effort put forth to justify changing how the system works currently. Keep beating your head against a wall with the "omg not classic" argument though. We all really give a shit about how you "remember" things working and how you "perceive" them to be wrong here. Also, majority? Rofl. I wasn't aware you were the spokesman for Red99's community, fool. Who the fuck were you again? Side note: Keep up the good work Null. [You must be logged in to view images. Log in or Register.] | |||
|
#66
|
||||||
|
Quote:
Quote:
Quote:
| |||||
Last edited by Null; 05-26-2012 at 06:05 AM..
|
|
#67
|
|||
|
You didn't roll around with 200 mr in classic, because it was a waste unless you were trying to main tank something. Enchanters are the CC class is the point. CC from other classes was seldom useful in pvp against competent players. You could still mez players with really high MR, and in the cases against bards where their MR exceeded 200, you could always use rapture. Really this is moot though, because thankfully you changed this for the most part. It should also be incorporated into stuns and DDs with stuns like enchanter and cleric nukes also.
On live, if you had 200+ to any 1 save, first of all, you had to be stacking a particular resist prior to velious, which meant you'd be vulnerable to other spells. You'd also be sacrificing a lot of hp, which means it'd take less damage to kill you. Going OOM on a caster against someone purely by virtue of their resists was pretty much unheard of in my years of pvping. Here, its a reality and has happened to me numerous times. Thanks for your responses. @bardafucktwat Who are you? Everyone knows who I am, and I've made detailed arguments for many months prior to your showing up on the scene. I'm the guy helping the community because unlike many people here, I have 1000s of hours of classic EQ experience and am old enough to remember EQ while you were still finger painting in vomit on your momma's titties. Furthermore, how would the collective memories of numerous players which serves as collaborative evidence of the classic system be less qualified on a "Classic" Server than a completely overhauled, admittedly unclassic system based on 1 person's preferences (regardless of how good they are)? Don't answer that, don't care what you think, its rhetorical for other readers, not you kid. Go fuck yourself.
__________________
| ||
Last edited by Dullah; 05-26-2012 at 06:48 PM..
|
|
#68
|
|||||
|
Quote:
I've been playing EverQuest since 1999. I started playing Rallos Zek immediately and still remember the class / race and names for most of the characters I was on during that time period. On top of that, I've been a part of this community longer than you via Bardalicious' join date compared to yours, and was even a part of it a lot longer yet under a different forum name. Continue believing that your recollection of classic EQ means jack shit in terms of getting currently-working combat systems changed, and I'll keep laughing in your face. You obviously don't understand how things work around here nor do you understand how "helping the community" works. Quote:
Warmacht is that you? HALP, ROOTED! | ||||
|
#70
|
||||
|
Quote:
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | |||
|
|
|