Project 1999

Go Back   Project 1999 > Server Issues > Bugs

Reply
 
Thread Tools Display Modes
  #41  
Old 08-12-2021, 01:07 PM
Detoxx Detoxx is offline
Planar Protector

Detoxx's Avatar

Join Date: Jul 2012
Posts: 1,626
Default

Bump

Not only is there substantial evidence here to prove that mobs should be able to be pushed for interrupts but one of the games most basic and archaic mechanics proves this as well:

Enrage.

Currently, in VP mobs will never enrage. They will either gate or die. Why would they add a mechanic to mobs to never be used? This has to be the most common sense / damning evidence in favor or putting back in the push mechanic.
__________________
"All we really lose is one Warrior."
Reply With Quote
  #42  
Old 08-12-2021, 01:09 PM
Detoxx Detoxx is offline
Planar Protector

Detoxx's Avatar

Join Date: Jul 2012
Posts: 1,626
Default

Also, lets not forget the Alkabor was a broken server and a completely different game with different mechanics. It was for Apple and it wasnt just a simple copy of Windows version of EQ.

They couldnt even figure out how to fix Quarm on their server and it literlaly never died. Using Alkabor as any sort of reference for a classic server is not only shortsighted but plain stupid.
__________________
"All we really lose is one Warrior."
Reply With Quote
  #43  
Old 01-26-2022, 10:20 PM
LazyHydras LazyHydras is offline
Sarnak


Join Date: Oct 2015
Location: Brooklyn
Posts: 348
Send a message via AIM to LazyHydras
Default

Bump.
__________________
Characters:

Nephinine - 60 Iksar Necromancer

Krystaps - 60 Iksar Warrior


Remember. . . Iksar is the master race.
Reply With Quote
  #44  
Old 04-27-2022, 10:36 PM
Detoxx Detoxx is offline
Planar Protector

Detoxx's Avatar

Join Date: Jul 2012
Posts: 1,626
Default

Bump for an inordinate amount of proof posted by me:

https://www.project1999.com/forums/s...1&postcount=17

Should be well enough to overturn this and considering the basis for nerfing this is from a client that was entirely redone for macs it seems like push should be in this game.
__________________
"All we really lose is one Warrior."
Reply With Quote
  #45  
Old 04-28-2022, 05:21 PM
LazyHydras LazyHydras is offline
Sarnak


Join Date: Oct 2015
Location: Brooklyn
Posts: 348
Send a message via AIM to LazyHydras
Default

Quote:
Originally Posted by LazyHydras [You must be logged in to view images. Log in or Register.]
Galach kindly moved my post to the correct sub-forum. Sorry about that - was in the wrong forum this whole time! Hopefully a dev can take a look at this and make the necessary fix.
That was over a year ago, lol. Hope springs eternal, I guess.
__________________
Characters:

Nephinine - 60 Iksar Necromancer

Krystaps - 60 Iksar Warrior


Remember. . . Iksar is the master race.
Reply With Quote
  #46  
Old 04-29-2022, 08:22 PM
Detoxx Detoxx is offline
Planar Protector

Detoxx's Avatar

Join Date: Jul 2012
Posts: 1,626
Default

Quote:
Originally Posted by Detoxx [You must be logged in to view images. Log in or Register.]
Bump

Not only is there substantial evidence here to prove that mobs should be able to be pushed for interrupts but one of the games most basic and archaic mechanics proves this as well:

Enrage.

Currently, in VP mobs will never enrage. They will either gate or die. Why would they add a mechanic to mobs to never be used? This has to be the most common sense / damning evidence in favor or putting back in the push mechanic.
__________________
"All we really lose is one Warrior."
Reply With Quote
  #47  
Old 04-29-2022, 08:36 PM
titanshub titanshub is offline
Sarnak

titanshub's Avatar

Join Date: Dec 2013
Posts: 289
Default

bump
__________________
Sincerely,
His Lizardliness, Spacepope the first. - 60 Leezard Grandmaster
~ Proud Former Leader of <Kittens Who Say Meow> ~
Reply With Quote
  #48  
Old 04-30-2022, 05:27 PM
Danth Danth is offline
Planar Protector


Join Date: Oct 2009
Posts: 3,271
Default

You guys might be sailing on the wrong tack. I was under the impression that the complete elimination of push-interrupt (which, to be sure, was much too strong/reliable in its former implementation) had nothing to do with classic. I thought it was either a judgment call or merely the best they could do within the current knowledge/ability of the present devs. In either of those cases, posting evidence of what is already known will not have any effect.

Certainly doesn't hurt to keep the thread bumped, though, if for no other reason than so they know the community cares about the issue since we have no other mechanic for weighting glitches.

Danth
Reply With Quote
  #49  
Old 05-18-2022, 11:36 AM
Detoxx Detoxx is offline
Planar Protector

Detoxx's Avatar

Join Date: Jul 2012
Posts: 1,626
Default

Bump since I see Nilbog posting in a different thread. If this just isn't going to be changed and remain not classic and update of this stance would do.

Thanks
__________________
"All we really lose is one Warrior."
Reply With Quote
  #50  
Old 06-12-2022, 03:34 PM
LazyHydras LazyHydras is offline
Sarnak


Join Date: Oct 2015
Location: Brooklyn
Posts: 348
Send a message via AIM to LazyHydras
Default

bump
__________________
Characters:

Nephinine - 60 Iksar Necromancer

Krystaps - 60 Iksar Warrior


Remember. . . Iksar is the master race.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:27 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.