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  #1  
Old 07-14-2013, 08:41 PM
Vianna Vianna is offline
Sarnak


Join Date: Aug 2012
Posts: 347
Default Rooting Fire Giants in Solb

Just wondering if this is a change as intended with the recent patch. Seems root is wearing off almost instantly for Clerics and Shamans on Fire Giants.
  #2  
Old 07-15-2013, 05:34 PM
enr4ged enr4ged is offline
Kobold


Join Date: Oct 2012
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Can confirm... root wearing off as soon as you get out of melee range.
Is this a ninja change or bug?
  #3  
Old 07-15-2013, 05:35 PM
lecompte lecompte is offline
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Same with the Frost Giants in perma post patch. Not sure if it was the case beforehand.
  #4  
Old 07-16-2013, 03:24 PM
DoucLangur DoucLangur is offline
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Quote:
Originally Posted by lecompte [You must be logged in to view images. Log in or Register.]
Same with the Frost Giants in perma post patch. Not sure if it was the case beforehand.
Was not the case *for fire giants* before patch. I root parked fire giant adds in SolB plenty of times.
  #5  
Old 07-16-2013, 06:41 PM
Aaron Aaron is offline
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Just died as all 4 of my Paralyzing Earths wore off FGs at one time. Have screenshot, can post.
  #6  
Old 07-16-2013, 06:46 PM
lecompte lecompte is offline
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Do so Aaron.
  #7  
Old 07-16-2013, 06:49 PM
Nirgon Nirgon is offline
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Those FGs were extremely magic resistant on live.

Maybe root fading based on an MR check per tick is working.

You should see me try to root a green con High Elf guard on my 60 wiz on live.

They're green and will not stay rooted (in town guards had VERY high resists as well)
  #8  
Old 07-16-2013, 07:15 PM
Aaron Aaron is offline
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[You must be logged in to view images. Log in or Register.]
  #9  
Old 07-16-2013, 07:58 PM
enr4ged enr4ged is offline
Kobold


Join Date: Oct 2012
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Those FGs were extremely magic resistant on live.

Maybe root fading based on an MR check per tick is working.

You should see me try to root a green con High Elf guard on my 60 wiz on live.

They're green and will not stay rooted (in town guards had VERY high resists as well)
I don't think they were... they were rootable at the least. But I don't see how it's relevant. This is a ninja change/bug introduced from the latest patch.
  #10  
Old 07-16-2013, 09:49 PM
Splorf22 Splorf22 is offline
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This is a fire giant specific issue. For a long time the giants were basically unrootable - it would last 1 tick at most. This is why (combined with being belly casters and immune to stun) a bunch of low 50s mobs made the Solo Artist Challenge GM list. Then for 6 months or so they lost this special ability and could be parked normally. And now they have been ninja patched back. Whether this is classic or not I don't know, but its not some random MR issue.
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