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Old 09-09-2019, 12:29 AM
d3adr3d d3adr3d is offline
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Default Knight melee damage

Are Paladins and Shadowknights seeing a large melee damage increase with this recent patch? If I am reading the notes correctly, they are now close to warrior melee damage?
  #2  
Old 09-09-2019, 07:02 AM
azeth azeth is offline
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Quote:
Originally Posted by d3adr3d [You must be logged in to view images. Log in or Register.]
they are now close to warrior melee damage?
Thats impossible since they can't dual wield.

A knight with an end-game 2h may out parse a warrior using lower tier weapons, but apples to apples there isnt a comp
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Old 09-09-2019, 07:04 AM
elwing elwing is offline
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Quote:
Originally Posted by azeth [You must be logged in to view images. Log in or Register.]
Thats impossible since they can't dual wield.

A knight with an end-game 2h may out parse a warrior using lower tier weapons, but apples to apples there isnt a comp
How does 1h and 2h compare on a warrior since the 2h buff anyway?
  #4  
Old 09-09-2019, 08:52 AM
Hrothgar Hrothgar is offline
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There’s also something to do with a bonus damage being added to weapons based on their delay - larger delay weapons having a larger addition to their base damage in the “invisible calculation.” It’s somewhere in the wiki here, but seeing as how most Knight 1h weapons are essentially godly ratios (making up some lost change on account of a lack of dual wield), even 1h weapons should be seeing a white damage buff - no?
  #5  
Old 09-09-2019, 01:31 PM
cashrip cashrip is offline
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Something tells me they didn’t buff the minimum damage like they did on live. I think they decided to try to balance stuff their own way
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Old 09-10-2019, 03:07 AM
elwing elwing is offline
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Quote:
Originally Posted by Hrothgar [You must be logged in to view images. Log in or Register.]
There’s also something to do with a bonus damage being added to weapons based on their delay - larger delay weapons having a larger addition to their base damage in the “invisible calculation.” It’s somewhere in the wiki here, but seeing as how most Knight 1h weapons are essentially godly ratios (making up some lost change on account of a lack of dual wield), even 1h weapons should be seeing a white damage buff - no?
Nope, 1h should have fixed bonus based solely on the user level, only 2handee should have a delay based bonus, and much larger than 1hander
  #7  
Old 09-10-2019, 09:49 AM
ineubis ineubis is offline
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Between the patch notes and this post, I'm still not sure how my damage has increased. Has my max hit increased, has my hit ratio increased? I use 2H primarily (Plane of Sky SK sword currently until I loot a Soul Leech) but if 1H and shield is better dmg now because of the patch I can switch out.... I actually prefer having a ton of extra AC and stats and equippable effects from having two items equipped as opposed to one in my hands.... but I like the big numbers from the 2H.... my previous max hit was 169 or 170... not exactly sure.
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Old 09-10-2019, 09:52 AM
elwing elwing is offline
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My max hit(sitting pc) as gone from 225 to 245 with epic... And it seems that the average hits already went up on mobs, with epic
  #9  
Old 09-10-2019, 10:25 AM
Pint Pint is offline
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Max hit increases seem meaningless. Are we missing less is the real question. I haven't been able to log in to play around with it myself yet so someone chime in!
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  #10  
Old 09-10-2019, 11:07 AM
mattydef mattydef is offline
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I haven't had a lot of time to test but the little I did I could definitely tell a difference. Its not huge but my top end damage was higher, low end was higher and the hits were more consistent.
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