Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #31  
Old 09-19-2019, 01:55 AM
Canelek Canelek is offline
Fire Giant

Canelek's Avatar

Join Date: Mar 2016
Posts: 823
Default

You can be stunned and still not be interrupted during a combat bandage. All about the push, as someone said earlier.
  #32  
Old 09-19-2019, 05:22 AM
Sonark Sonark is offline
Sarnak

Sonark's Avatar

Join Date: Feb 2017
Posts: 318
Default

Exploit

working as intended
  #33  
Old 09-19-2019, 11:19 AM
El-Hefe El-Hefe is offline
Fire Giant

El-Hefe's Avatar

Join Date: Sep 2019
Posts: 556
Default

This is one of those pro moves I don’t make use of because it just feels unclassic. I’ve been told about it a million times but eh... it just seems kind of lame, ya know?
  #34  
Old 09-19-2019, 11:33 PM
Tethler Tethler is offline
Planar Protector

Tethler's Avatar

Join Date: Apr 2015
Location: Japan
Posts: 2,312
Default

Quote:
Originally Posted by El-Hefe [You must be logged in to view images. Log in or Register.]
This is one of those pro moves I don’t make use of because it just feels unclassic. I’ve been told about it a million times but eh... it just seems kind of lame, ya know?
Way more lame than a CR, that's for sure.
__________________
  #35  
Old 09-20-2019, 04:59 AM
El-Hefe El-Hefe is offline
Fire Giant

El-Hefe's Avatar

Join Date: Sep 2019
Posts: 556
Default

Corpse runs are classic.
  #36  
Old 09-20-2019, 12:50 PM
Dolalin Dolalin is offline
Planar Protector

Dolalin's Avatar

Join Date: Oct 2009
Location: UK
Posts: 2,545
Default

Quote:
Originally Posted by El-Hefe [You must be logged in to view images. Log in or Register.]
Corpse runs are classic.
I'm now pretty sure Combat Bind Wound isn't though.

https://www.project1999.com/forums/s...d.php?t=334262
  #37  
Old 09-20-2019, 04:38 PM
Sarkhan Sarkhan is offline
Fire Giant

Sarkhan's Avatar

Join Date: Jun 2010
Posts: 565
Default

Going off memory I believe the biggest issue I had with the targeting macro is that you had to be careful a corpse wasn't closer to you than the mob you were fighting. It will target the nearest mob with that spelling so even a /hidecorpse would get targeted instead of your mob... Just something to look out for.
  #38  
Old 09-20-2019, 05:31 PM
Vexenu Vexenu is offline
Planar Protector


Join Date: Feb 2012
Posts: 1,063
Default

I'm almost positive this is not classic. I remember reading a ton of solo guides for Monks on the old Monkly Business forums back in the day and don't recall any mention of combat bind wound, despite the bind wound skill itself being heavily emphasized for all soloing Monks (these were the days when Fungis were few and far between).
  #39  
Old 09-20-2019, 06:43 PM
Barlu Barlu is offline
Fire Giant


Join Date: Feb 2016
Posts: 741
Default

I always found trying to retarget the noc using the macro was more trouble than it was worth. Just use your key to target nearest npc before you hit auto attack. Sucks if multiple mobs are around but that’s rare. It makes such a huge difference it’s crazy

. Also, if you are in an area with fairly easy single pulls or a split camp with beads you can summon an eye and bind wound while pulling. Makes a nice difference places like the hole where you start pulling at 60% and at 70% before mob gets to the corner you want to pull them to.
  #40  
Old 09-21-2019, 02:20 AM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 11,321
Default

Yea, using tab targeting or your assist key feels a better way to retarget the mob. Automating the process too far ends up being less helpful than you'd think.

I find the beat solution is to have a bindwound button and a /stand button and just target the recipient of the bandages and then the mob manually. E.g f3 (target griup tank), 4 (bind wound), 3 (/stand), mouseclick my assist social and then q for attack.

A warrior is not very button clicky so its nice to have a flourish of button presses to make occasionally.
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:10 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.