Planar Protector
Join Date: Feb 2013
Posts: 2,150
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https://web.archive.org/web/20020703...icID=127.topic
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Maldar
Registered User
Posts: 54
(5/10/02 2:38:48 pm)
Reply Disease Cloud Problems
I was in the deep last night with some guildies, where I noticed that keeping aggro seemed to be more difficult. After reading the SK boards this afternoon, I found out why:
forums.shadowknight.org/s...eadid=1544
It seems that the last patch decreased taunt for disease spells, making disease cloud less effective as an aggro builder. Interesting this is that the SK community is now discussing that problem with Absor on the SK boards.
Stay tuned, this one could be interesting . . .
Maldar Nyteblade
Teir'Dal Revenant of the 59th Skull
Diabolical Curse Generator
The Diabolical Curse Generator - Get yours!!!
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Daelem
Registered User
Posts: 203
(5/12/02 3:18:08 pm)
Reply Re: Disease Cloud Problems
Yeah, I just went over and posted under it. I think it was BS. While I know it wasn't an intentional nerf, VI refuseing to do anything about it practically makes it intentional. Absors 3 line posts piss me off, I would harmtouch him but hes 300% fortifyed with BS therefor until I am lvl 65 my harmtouch won't overcome his MR..
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Frued
Registered User
Posts: 48
(5/13/02 11:22:26 am)
Reply Re: Disease Cloud Problems
This unintentional nerf is going to cause alot of problems for me when there is no Enchanter/Bard in my group.
My INT is pretty low (85) hence my surname. I hope something is done soon otherwise I will be OOM all the time and no one will care until there dead.
CD,SV.and Heart Flutter just ain't DC.
Frued NoEinstein
Corpse for Rallos Zek
Undead Member of Tranquil Domain
Ogre Reaver
Edited by: Frued at: 5/15/02 9:56:02 am
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https://web.archive.org/web/20040513...x?PostID=31745
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Re: I dont WANT da agro.. YOU keep it! 4/1/2004 5:03:22 PM (Total replies: 1)
Disease Cloud used to be very cheap aggro spell for SKs. Then they added Disease counters to slows for shamans, chanters, and beastlords, so that they couldn't be dispelled, only cured with cure disease. This resulted in so much aggro from slows, that casting them early enough in the fight to be useful ensured that the slower was tanking. The fix? Make disease counters very low aggro. End result? The end of cheap aggro generation by SKs via Disease Cloud.
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https://web.archive.org/web/20020724...ID=15866.topic
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zagzal
Noble Squire
Posts: 5
(6/21/02 7:20:28 am)
Reply
Re: are paladins tanks or not?.
Well well well lookie here another class envy SK who has no clue on what the subject of the thread was in the first place
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I think Sk's are better tanks in Exp groups our lifetaps will cause us to do more DPS and it will help on the mana for our healer. We can pull alot better (fd split) and we are the Win =P
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Listen up SK boy it's about pallys tanking ring a bell in that clouded mind of yours? ( look above)
Aggro control Facts ( ready?) (yes i am ready)
1)FOL always out taunted your pre nerf disease cloud ( i was in a group once and out taunted two of you chain casting FOL) ( You know it and I know it thats a damn lie, Pre nerf DC owned everything, There is no way a pally could out taunt me when DC was working)
2) now nerfed(cloud) chain stun's is all it takes to keep aggro on us and off you. ( we have other spells Clinging darkness, and our ac taps)
3) and this is a solid fact (ready?) you have only fought pallys that don't know what there doing . ( hmm i have beat some of the uberst poeple lol who knew how to fight)
sorry to shatter your hopes and dreams but hey theres still time to make a pally and lvl him up before eq3). ( sorry but sk forever :b)
Edited by: zagzal at: 6/21/02 7:21:18 am
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https://web.archive.org/web/20021030...topic&index=36
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Lord Stryph
Young Grasshoppah
Posts: 1
(10/13/02 8:18:50 am)
Reply
ezSupporter
Re: .
I won't go claiming I know all the aspects about monks. I don't play one. I play an SK. What I will do though is show you guys that it's not nearly as bad as you think it is.
SKs got an agro shaft a few months back. Starting with disease cloud, then they worked down the line through shadow vortex and shroud of pain. This right here nearly crippled our taunting abilities. Only the darkness line (Which is resisted 50% of the time in raid situations anyways) and Heart Flutter/Asytole are useful as taunt spells.
"But SKs got new taunt spells, they give you great agro abilities stop whining!!"....Eh no. The terror line is completly useless. It has to be cast within melee range, can't be used very well to peel anything more then melee range off of casters and the agro it gives isin't even all that high. They also created multiple versions of this for a reason, because even terror of death which you have to use from 53-59 is useless on anything over level 54 or so.
The voice line is moderatly useful, adding 6%-10% hate per hit or cast in 50-60 raid situations. This helps us maintain agro better, but still does nothing for our peeling abilties.
SK's tanking roles are similar to a warrior, they have screamed, bitched, whined, moaned, and complained that we can tank just as good or better as they can. Hell me personally I'll take a 250 skill in 1hs and 2hs, lower my defense back to 230, take my pet away and give me dual wield. But wait, were defensive tanks without any sort of defensive discipline that is useful beyond 15 seconds and even then it takes 72 minutes to use it again. Only after YEARS of arguing with developers and people like Absor did we get Harmshield (18 seconds of invulnerability).
So sure, we can MA, we can split tank, tank mezz...but without that agro ability we use to have, might as well permenantly assign a Paladin to do the job for us since they can use a level 9 spell to gain massive agro, but we can't.
I could continue with from here and create a huge amount of broken aspects of the SK class, but that'd take A) To much time B) To much space and C) I'm to lazy to type all that out.
My point of all this rambling? The hits you guys are taking isint nearly as bad as some classes that have been nearly beaten to death by the nerf zweinhander.
Personally I agree with what they did, but I also agree they could have made changes to the warrior class instead of doing what they did, giving the monks the tranq staff up the rear. Blame VI for screwing you guys, not the warriors for it.
Stryph Painscale
58th Revenant of Cabilis, Wielder of Greenmist
Unguilded
Ex-Scale, Lord of Pain
Edited by: Lord Stryph at: 10/13/02 8:26:27 am
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https://web.archive.org/web/20020830...picID=26.topic
Quote:
Kezmer
l33t board camper
Posts: 250
(6/2/02 7:11:34 am)
Reply
Re: Highest Taunting Weapons
LOL we need some weapon that procs that SHITTY ass lvl 9 SK disease cloud... my god that crapp lvl 9 spell out taunts anything.. heard they nerfed it but still
Kez
Kezmer Dahoss
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https://web.archive.org/web/20020617...topic&index=58
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sob gyer
Knight Saber
Posts: 167
(5/25/02 7:10:45 pm)
Reply Re: ...
This is a serious question - wtf does "proxor" mean??? (Is it American slang for sumthin? I'm British...)
Vengyr Soulstorm 58 sk
Gyer Ogunstorm 54 druid
NINE CLOUDS
P.S. I agree with Yesnomaybeso, SKs suck. The bastards nerfed Disease Cloud.
*CRY*
Edited by: sob gyer at: 5/25/02 7:19:25 pm
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