Quote:
Originally Posted by Toryas
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What's the issue here?
A guild should be handicapped for having a large Eurasia timezone population?
Why should a guild get the chance to send a few players to race for an FTE and then have 2 hours ring fenced until people wake up and log in to have an attempt?
If you can't get a raid force mustered by the time you get FTE yellow text, you shouldn't have the rights to kill it.
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No - a guild should not be handicapped for having a large euro/asian population. However, a guild should also not win exclusively because of that either.
The beauty of pull era was that whether your guild was 35 people or 135 people, your guild had a chance. Yes, you had to set up a pull team, and you had to put into place the infrastructure (coth mages at strategic locations, bind points, clickies) - but these obstacles were universal and achievable.
By competing at the spawn point, the 35 person guild and the 135 person guild aren't even playing the same sport. It's no longer about killing the mob. It's about killing the mob with 10 other mobs being trained in various directions so that the 35 person guild cannot compete.
That is why the rule systems are being worked, and ultimately why TOV will either be changed, or blue will continue to wither into nothing.
Also, you never had to have a raid force at time of yellow text. You had to have it mustered by the time it came to camp. And to make this system more fair to smaller guilds, it was switched to a FTE 1hr lockout. This gave small guilds a chance to compete and was very successful. Of course at the time, very few of the smaller guilds showed up, and this is why it was reversed. Really it was only Rustle who used this system to the fullest.