Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Closed Thread
 
Thread Tools Display Modes
  #21  
Old 10-25-2021, 07:31 PM
Wharfrat Wharfrat is offline
Kobold

Wharfrat's Avatar

Join Date: Jan 2017
Posts: 131
Default

OP is just bad period...
  #22  
Old 10-26-2021, 12:24 AM
JDFriend99 JDFriend99 is offline
Fire Giant

JDFriend99's Avatar

Join Date: Apr 2011
Posts: 657
Default

Quote:
Originally Posted by jadier [You must be logged in to view images. Log in or Register.]
You seem to be missing the point: why would resetting the list change the number dropped?

Like the list could reset every day at midnight GMT and there’d still be 800 or whatever beads come January.
Are people really that ignorant? Does basic math skills elude you?

if you reset a list of those that have done it before and ar now able to do it again, this would allow at the very least 1.5 times the current amount.

You are understanding everyone is getting to do the beads again? Or was that missed in my simple conversation of it in original post.

Lets break it out like 2nd grade math ok:

If from velious release to oct 14th 330 people have gotten beads from the list and multi toons camping it, then most if not all of those characters are reset on oct 14th, this would now allow those same players to do it again.

This would increase the said amount of beads by January nerf of the beads to at least double, because not only can the previous bead farmers do it again, but the rest of the server has time to do it.

Ending with a result of approximately double the bead count of current on the server.

Its like your brain cant compute that. Or by insulting me it makes you feel smart for a few seconds?

Im sorry if i not only graduated but excelled in life. And can understand simple math, maybe you should log off and get some real world skills.

Talking to any of you is like asking carpet to think. All brain dead.
  #23  
Old 10-26-2021, 12:24 AM
JDFriend99 JDFriend99 is offline
Fire Giant

JDFriend99's Avatar

Join Date: Apr 2011
Posts: 657
Default

Quote:
Originally Posted by Wharfrat [You must be logged in to view images. Log in or Register.]
OP is just bad period...
your brain dead, smoke more weed statistic
  #24  
Old 10-26-2021, 07:41 AM
guggle guggle is offline
Orc


Join Date: Apr 2011
Posts: 42
Default

Beads are being permanently camped and the placeholders are being permanently cleared. As long as this remains true, a set amount of beads will drop, regardless of who loots them.
Last edited by guggle; 10-26-2021 at 07:44 AM..
  #25  
Old 10-26-2021, 04:19 PM
-TK- -TK- is offline
Sarnak


Join Date: Feb 2010
Posts: 224
Default

Quote:
Originally Posted by guggle [You must be logged in to view images. Log in or Register.]
Beads are being permanently camped and the placeholders are being permanently cleared. As long as this remains true, a set amount of beads will drop, regardless of who loots them.
Yeah, what am I missing here? If they were already permacamped until they stop dropping, resetting the list of who is allowed to camp them shouldn't affect the number of actual beads that drop, but may condense the remaining beads dropped into the hands of the fewer number of people that are able to do long camps successfully as casuals come and go from the list. I don't see how the overall number dropped will change if it's already permacamped until the end of time.

Either the OP is thinking that they wouldn't be permacamped until they stop dropping but now they will be, or OP is just blinded by his rage and is not seeing the picture clearly.
  #26  
Old 10-26-2021, 04:29 PM
jadier jadier is offline
Sarnak


Join Date: Dec 2019
Posts: 218
Default

Quote:
Originally Posted by JDFriend99 [You must be logged in to view images. Log in or Register.]
Are people really that ignorant? Does basic math skills elude you?

Talking to any of you is like asking carpet to think. All brain dead.
Buddy, I think you need to (1) take a deep breath, and (2) rethink this. You're very angry and also very wrong.

The order in which people get beads doesn't matter if every time the spawn pops someone kills it and gets them. Reordering the list doesn't change the spawn rate. It's the same number of spawns / hour regardless of list order.

List *length* would matter, in so much as it effects how quickly PHers are cleared, but list *order* does not. Chill out. The "resetting" of letting people who already got beads get more beads would matter...except most of the folks camping beads have multiple accounts, and so aren't truly being limited.

Contra your last post, I didn't insult you before, but I will say you're acting like an ass now.
Last edited by jadier; 10-26-2021 at 04:32 PM..
  #27  
Old 10-26-2021, 09:06 PM
Ravager Ravager is offline
Planar Protector


Join Date: Dec 2011
Posts: 2,730
Default

You have entered the Ocean of Tears.
  #28  
Old 10-27-2021, 09:12 AM
BlackBellamy BlackBellamy is offline
Planar Protector

BlackBellamy's Avatar

Join Date: Apr 2010
Location: At the barricades.
Posts: 2,813
Default

JD is sort of right, but not for the reasons he thinks, or at least wrote out.

Allowing Bead concentration will increase the amount of beads on the server. That's because of the churn. The vast majority of gear sits in inactive accounts. Every day someone stops playing and takes their beads with them. But people who are willing to camp beads several times are dedicated. They have long-term plans and they will stick around. So the beads they farm will be available for sale in 3-4-5 months, whatever, whereas the beads farmed by single farmers will be attritioned by casual player churn.
  #29  
Old 10-27-2021, 10:33 AM
cd288 cd288 is offline
Planar Protector


Join Date: Apr 2018
Posts: 3,936
Default

Quote:
Originally Posted by JDFriend99 [You must be logged in to view images. Log in or Register.]
your brain dead, smoke more weed statistic
Honestly, no offense but your posts make you sound like exactly what you are accusing these other people of being
  #30  
Old 10-27-2021, 10:34 AM
cd288 cd288 is offline
Planar Protector


Join Date: Apr 2018
Posts: 3,936
Default

Quote:
Originally Posted by BlackBellamy [You must be logged in to view images. Log in or Register.]
JD is sort of right, but not for the reasons he thinks, or at least wrote out.

Allowing Bead concentration will increase the amount of beads on the server. That's because of the churn. The vast majority of gear sits in inactive accounts. Every day someone stops playing and takes their beads with them. But people who are willing to camp beads several times are dedicated. They have long-term plans and they will stick around. So the beads they farm will be available for sale in 3-4-5 months, whatever, whereas the beads farmed by single farmers will be attritioned by casual player churn.
Yes, this is the point that should be made.
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:30 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.