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  #21  
Old 04-24-2019, 06:24 PM
eunomios eunomios is offline
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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
Mage dps potential is one of this server’s best kept secrets. They’re powerhouses.
I'm a starting fresh and thought about mage. Before settling on that decision, I was doing some /whos to get an idea of the representation.

I noticed barely any mages in raid zones (1 per guild usually), or even in the 40-60 range. Maybe they were anon?

I might still choose mage, but I would like to know if they are valued at all in a raid setting?
  #22  
Old 04-24-2019, 07:47 PM
Troxx Troxx is offline
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Originally Posted by Tethler [You must be logged in to view images. Log in or Register.]
I'd be interested to see them if it isn't too much trouble for you.
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Combined: Froglok krup knight on 4/13/2019 in 479sec

Total
--- DMG: 114994 @ 240 sdps (240 dps in 479s) [100%]
------ Total: 114994 -- Pierce: 44560 -- Slash: 29082 -- Hit: 16150 -- Crush: 11849 -- Backstab: 9421 -- Kick: 3299 -- Bash: 633
------ Normal rate: 98.8% (98.7% of DMG) -- Critical rate: 1.2% (1.3% of DMG)
------ Attempts: 2237 -- Hits: 2237 -- Misses: 0 -- Defended: 0 -- Accuracy: 100%
--- DMG to PC: 6618 @14dps

Zasarn (Mage pet)
--- DMG: 32117 @ 67 sdps (67 dps in 476s) [27.93%]
------ Total: 32117 -- Slash: 20046 -- Pierce: 9409 -- Kick: 2662
------ Normal rate: 100% (100% of DMG)
------ Attempts: 571 -- Hits: 571 -- Misses: 0 -- Defended: 0 -- Accuracy: 100%
--- DMG to PC: 207 @4dps

Koalala (Rogue)
--- DMG: 30874 @ 64 sdps (65 dps in 474s) [26.85%]
------ Total: 30874 -- Pierce: 21453 -- Backstab: 9421
------ Normal rate: 100% (100% of DMG)
------ Attempts: 590 -- Hits: 590 -- Misses: 0 -- Defended: 0 -- Accuracy: 100%
--- DMG to PC: 156 @1dps

Froglok dar knight (Ench pet)
--- DMG: 23117 @ 48 sdps (49 dps in 476s) [20.1%]
------ Total: 23117 -- Crush: 11770 -- Hit: 10456 -- Bash: 633 -- Kick: 258
------ Normal rate: 100% (100% of DMG)
------ Attempts: 302 -- Hits: 302 -- Misses: 0 -- Defended: 0 -- Accuracy: 100%
--- DMG to PC: 1976 @5dps

Tunawiggle (Warrior)
--- DMG: 23113 @ 48 sdps (48 dps in 479s) [20.1%]
------ Total: 23113 -- Pierce: 13698 -- Slash: 9036 -- Kick: 379
------ Normal rate: 96.5% (93.4% of DMG) -- Critical rate: 3.5% (6.6% of DMG)
------ Attempts: 749 -- Hits: 749 -- Misses: 0 -- Defended: 0 -- Accuracy: 100%
--- DMG to PC: 2971 @6dps

Ailowen (Me being lazy)
--- DMG: 5703 @ 12 sdps (14 dps in 404s) [4.96%]
------ Total: 5703 -- Hit: 5694 -- Crush: 9
------ Normal rate: 100% (100% of DMG)
------ Attempts: 22 -- Hits: 22 -- Misses: 0 -- Defended: 0 -- Accuracy: 100%
--- DMG to PC: 216 @216dps

Sidion (Cleric)
--- DMG: 70 @ 0 sdps (3 dps in 22s) [0.06%]
------ Total: 70 -- Crush: 70
------ Normal rate: 100% (100% of DMG)
------ Attempts: 3 -- Hits: 3 -- Misses: 0 -- Defended: 0 -- Accuracy: 100%
--- DMG to PC: 487 @1dps

Araxes (Ench)
--- DMG to PC: 287 @32dps

Lochnessdonster (Sham)
--- DMG to PC: 318 @2dps

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59 Air pet max summon

Last 15 fights from my last xp session. Everyone's DPS values are slightly deflated because I had a few moments out of melee range (adds to the time to kill clock and the missed rounds of melee drags all melee dps down estimated 5-8% estimated).

If I remember correctly this was disco main stage and deep disco 2 for the most part. Pet had haste mask, spell haste buff from mage, and shaman str stack. I'm anal about keeping haste up (have on a timer). Anyways that's the numbers. Krups are resistant so a fair amount of my time was spent casting baby malo on mezzed adds and not focusing solely on nuking.
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  #23  
Old 04-24-2019, 08:00 PM
Troxx Troxx is offline
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Originally Posted by eunomios [You must be logged in to view images. Log in or Register.]
I might still choose mage, but I would like to know if they are valued at all in a raid setting?
Pets can cause problems and they lack lure nukes. For the purpose of dps their value in a big raid boss fight is not so great.

But are they valued? Coth and mod rod making, while not glamorous, is a vital role. Having people willing to do that boring work is important. They are valued.
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  #24  
Old 04-24-2019, 08:45 PM
kaizersoze kaizersoze is offline
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plus in your offtime you can solo quite well as a mage.
  #25  
Old 04-24-2019, 09:38 PM
Troxx Troxx is offline
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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
59 Air pet max summon

Last 15 fights from my last xp session. Everyone's DPS values are slightly deflated because I had a few moments out of melee range (adds to the time to kill clock and the missed rounds of melee drags all melee dps down estimated 5-8% estimated).

If I remember correctly this was disco main stage and deep disco 2 for the most part. Pet had haste mask, spell haste buff from mage, and shaman str stack. I'm anal about keeping haste up (have on a timer). Anyways that's the numbers. Krups are resistant so a fair amount of my time was spent casting baby malo on mezzed adds and not focusing solely on nuking.
With regards to the above string of fights, our NToV twink tank (or main I dunno) was hit 51 times for 33 dmg per hit ...

1683 damage dealt from damage shield which work out to another 3.51 dps from the dmg shield. There were likely more hits than that, but as I said earlier I acknowledge I missed out on some due to being out of melee range.

Mage + pet + DS came out to 39,503 damage (plus the melee i missed)
Rogue 30,874 damage (plus the melee i missed)
Warrior twink ToV weapons 23,113 (plus the melee i missed)

Ench pet I'm pretty sure was either not hasted or wasn't given stuff to quad. It did have a haste mask from me. It should have parsed higher than it did so it was definitely missing something. When grouped with a ballsy charming chanter my goal is to match or get close to a hasted quadding enchanter pet (nukes + my pet). Sometimes I can get close, but most of the time I'm either barely losing or getting completely trounced. High level charm pets are just insane. In places like velks with a backstabbing pet or SG vs pets that hit for 200+ a pop ... there's just no keeping up with a charmed chanter pet.

Despite the flaws in the parses (everything that was meleeing actually did more) it just goes to show just how powerful mage pets are. Functional up-time dps for the rogue is higher than the numbers above. Every missed backstab, delay on engage (normal with a warrior tank) and time spent evading equates to damage potential lost. Mage pet is neato that way. I can sent it in immediately on engage and it doesn't cause problems with the click of 1 assist button. Melee have to move, position, strategically wait to engage, and at times throttle back on their ACTUAL potential based on who is tanking etc.

With this particular group, the level of the mobs, and the string of fights and how they came in I didn't get to devote 100% of my time/mana to only refreshing pet haste, casting ds, and nuking. The damage potential of the mage from nuking with c2 while keeping DS up and dmg shield up works out to 16.67 spell cast dps potential (this potential continues to build while medding between fights). With the bits of down time between pulls a mage chain casting the best nukes could put up maybe 28-30 uptime dps from nukes? For this group factoring other stuff I was doing and partial resists I only pulled an average of 12dps for simply the up time captured by the log parser.

So yeah thats why wizards suffer. They are at level 60 about 20% more mana efficient using that most efficient level 60 nuke than mages are using the best conjuration nuke. 20% more than what my mage could have put up from nukes alone is decidedly *NOT GOOD*. It's less than a moderately geared level 60 warrior puts on board, much less this tank with some ToV weapons. The saving grace for mages and, to a lesser degree, necromancers is that they have a pet to fall back on that gives them a strong consistent backbone of pet dps. My 59 necro EoT pet puts out 10-15dps less than the 59 air pet.
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