#1
|
|||
|
RFS vs IFS
Anyone did some parsing? Is RFS really that much better than IFS given that they both have same dmg/dly ratio.
Looking for some hard data. | ||
|
#2
|
|||
|
You apply your damage bonus more often on a faster weapon. It's why a 15/20 weapon is preferable to a 30/40 (Blam Stick)
| ||
|
#3
|
|||
|
Yeah it’s better except against ripost guys and damage shields
| ||
|
#4
|
|||
|
RFS was also warrior useable for a while which is super OP
| ||
|
#5
|
||||
|
Quote:
Here is some code posted by Rogean a long time ago with dates for the different variants of two hand damage bonus: http://codepad.org/NjMM455H Just looking at the numbers without any parsing it seems to me like, on green, the dps of RFS is much better than IFS and after the impending delay adjusted damage bonus will still be better but not by nearly as much. Real parsing would be cool to see though. Just keep in mind that depending on green's current timeline those parses could be invalidated later on. | |||
|
#6
|
|||
|
Another thing the RFS is useful for is leveling, since the dmg cap affects it less.
1-9 it's basically a 10/20 10-19 -> 14/20 20+ -> 19 20 vs IFS which is 1-9 -> 10/40 10-19 -> 14/40 20-29 -> 25/40 30+ -> 38/40 WRT the damage bonus, we should be able to figure it out easy enough by grabbing a few different delay 2handers on a warrior and subtracting the crit dmg from the white text dmg. | ||
|
|
|