#21
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Item Links (didnt exist until the last patch prior to luclin launch) Rogue Shroud of Stealth (pop class ability, you couldn't drag corpses in seb with just sneak/hide) Melee and Stats (ie the entire game) are just guess work. Resist checks barely exist. Quote:
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#22
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Hopefully with enough time away I’ll want to come back to the drudgery | |||
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#23
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B) 100% you are finding a walk across the entire country both difficult and tedious. Don’t fucking kid yourself you loser | |||
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#24
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would only be difficult if you are obese with a heart condition. | |||
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#25
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#26
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would you say its hard to stand in camp and auto attack 4987 mobs till you ding 55
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#27
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or tedious
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#28
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I didn’t mind like 35 hell levels because the entire world was available to exp in. A lot easier to keep things feeling fresh | |||
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#29
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tedious or moderately interesting toiling
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#30
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EQ is not a skill game, its an information game. 1 dead orc pawn could ding you 1-60 why not? but then people wouldn't pay subs for years. So they had to make it looonnnggg and tedious, requiring thousands to millions of mob kills. They don't call it an XP "grind" because its uproariously entertaining. The most "skill" intensive class is enchanter, a 2 second lapse can kill you/group/raid - But even on enchanter, in all situations, its nothing more than knowing which spells to cast, and the proper time to cast, and then doing so. Shooters are closer to a game of skill. If you can 90 degree flick the mouse to a 4 pixel headshot in 150ms, then you have a skill, its something that many others cannot physically perform. After that, even in shooters its a knowledge game. Operator knowledge, map knowledge. | |||
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