#11
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Another rogue, no question about it.
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#12
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Bard!
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#13
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Great replies everyone, just curious Vellatri, why bard for this particular group?
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#14
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as an enchanter, I would definitely say shaman, because from a utility perspective, that just gets so awesome -- shaman and enchanter together is truly classic in the best sense of the word.
But, someone mentioned wizard, and it is very, very hard to argue against the utility of that, *if* what you are talking about is, a group that is going to adventure around together. Evacs and ports are very hard to turn down, if travel and truly difficult danger are on the menu.
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go go go
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#15
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Another enchanter, obviously.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#16
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Duplicates:
SK - PROS: Another tank. CONS: Adds nothing new. Monk - PROS: More dps, fun splitting. CONS: Can get dps with more utility from another class Chanter - PROS: Much more dps with charm, another safety net. CONS: If not charming little dps increase. Rogue: PROS: Much more dps. CONS: Adds nothing new. Cleric - PROS: Double heals. CONS: Group doesn't need double heals. Other classes: Warrior: PROS: Another tank, some dps. CONS: Redundant with no additional utility Pal: PROS: Another tank. CONS: Little dps, redundant with cleric. Bard: PROS: Tons and tons of utility, dps. CONS: With enchanter there, bards mana/slowing/haste are not very well needed. Ranger: PROS: More dps, an offtank/kiter, loads of utility including maxed Track. CONS: Stigma of grouping with a ranger. Shaman: PROS: Best buffs, best slow, backup heals. CONS: Heals/slows are already adequate. Druid: PROS: Heals, Ports, various utility buffs, decent dps. CONS: Heals taken care off CASTERS: Wizard: PROS: Burst, ports, evacs, better in Velious. CONS: Not the best sustained dps. Mage: PROS: CoH, variety of pets, high dps. CONS: No crowd control, little utility. Necromancer: PROS: Mana battery, heals, nice dps, feign death rez. CONS: Lower in dps against non-raid targets. OVERALL: Ranger, Shaman, and any of the 3 pure casters really stand out. That was fun. Back to work. | ||
Last edited by jerok88; 01-08-2013 at 02:01 PM..
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#17
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#18
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Quote:
Enchanter DPS is the best dps in game when he charms. A well formed group is a battery for a chanter to do his thing, more or less. You need a fast puller, main heals, a slower, a snap-aggro tank, sustained dps (this is secondary, FWIW i'd take 2 chanters over a chanter + any other vanilla dps) and a MR debuff. For that, mage comes in as a close second as added dps + Malo. When I am charming in group having a sham and/or mage to malo my target makes charming 1000x easier. | |||
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#19
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things you DONT need because theyre redundant:
- haster/slower - any backup healer (you have a enc+cle already) - any tank class - melee dps - CC class therefore, the only smart choice is int caster. honestly i would add a mage cause theyre pimp, great sustained DPS, damage shield, etc unless you want ports in which case get a wizard | ||
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#20
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Why would anyone want a wizard in this group instead of a druid?
You get triple redundancy on stuns and gain minimal mana efficiency with nukes at the cost of regen, thorns, backup heals, tracking, harmony, potential for charming, and someone to stop the damn rain/thunder/wind/snow. | ||
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