#11
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Enable PvP, Enable pro-train policy.
Problem solved. | ||
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#12
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On raid mobs I think they should have a whoever does the most DPS gets the loot, regardless of stupid "who engaged first" bullshit.
Remove the right to petition over these matters, GMs ban people who don't follow that rule. Would solve a lot of bullshit in my opinion. That is more 'fun' competition than anything else. Guilds locking down a camp is lame from the outside and awesome when its your guild doing it (until you've done several shifts then it gets lame) Basically, that camp will be there for another 6months, come back another time is the best I can tell you. I've been after a few different camps for awhile and the same people are always camping them, meh :/. | ||
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#13
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Quote:
Not so much incentive to steal other people's pulls anymore (TT hunter/forager nonsense) and FTE rule for raid mobs is automatically enforced, no need for GM intervention.
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Ravhin - 56 Gnome Necro (Project 1999, Retired) <Divinity>
Contributor: Project 1999 Wiki Ravhin incedo'Marduk - 60 Human Paladin (Live on E'ci, 1999-2001) <Destinati Conquerers> | |||
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#14
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#15
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#16
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Down with competition!
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#17
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#18
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I agree that the current situation is untenable. What these guilds are dong is greedy and mean-spirited, made more so because one of the items that is locked down is not going to be available forever. It's a bad, selfish attitude being shown here. It almost smacks of PVP type behavior within PVE constraints. Some of the justification given by those that support it sounds just like that.
The first thing that should be done is that the reputations of these guilds should be considered tarnished. The last thing that should be done is enacting any rules that require more work or attention on the part of the GMs. Somewhere in between these two extremes lies the best answer. The suggestion of the OP is not bad, but it may end up more work and more headache for GMs. I think GMS and those that are currently "locked out" are just mostly hoping that the guilds will get tired of this and it will become a non-problem. If they do not cease this well before the COS will be nerfed, then I anticipate confrontations that GMS will get dragged into anyway - then nobody is gonna be happy. Something does need to change, and it needs to change pretty soon. This is not "classic behavior" in our beloved classic game. What's more it runs contrary to the spirit of cooperative MMORPGs that EQ is supposed to embody.
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~ give me a large old school fantasy MMORPG, make it PVE, and hold the voice chat ~
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Last edited by mwatt; 04-14-2011 at 05:27 PM..
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#19
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Lets take any complex encounter with adds (yeah beyond the classic tank and spank). So guild A starts the raid, and starts doing it in accordance with a proper strategy, of moving the raid target here, moving adds there etc. The guild B shows up, while guild A is busy taking care of adds, they storm in, burn down the boss, loot, and gate out, while guild A is STILL working on the adds =) Official rules on LIVE were btw, that if anyone shows up at your camp you were OBLIGATED to SHARE. Otherwise, Gm would appear and make you share, or kick you out. =) Of course we don't have nowhere near paid GMs here to enforce this policy | |||
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#20
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That's why everquest just doesn't fit into a normal productive persons schedule. Unless you're a haggling trader, you have to invest a lot of time and find the right guild who farms the right spots and sacrifice RL responsibilities at time to attain the shit you want.
That's the general gist of things. Either deal with it or find a casual friendly game like Rift where you can log in at your leisure. Words of wisdom from your friend, Jaydee.
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