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  #41  
Old 11-25-2021, 01:55 AM
azxten azxten is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Yes they'll totally do this because you posted about it after they have countless times said they wouldn't. A+ post
I have received word from on high. Sir Nilbog has blessed my work. Your Enchanter will be nerfed soon. I'm already graphing channeling equations to maximize your tears.
  #42  
Old 11-25-2021, 07:11 AM
Jimjam Jimjam is offline
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Originally Posted by azxten [You must be logged in to view images. Log in or Register.]
I have received word from on high. Sir Nilbog has blessed my work. Your Enchanter will be nerfed soon. I'm already graphing channeling equations to maximize your tears.
Code:
While tears false do
print ("your concerntration has been broken")
Wait (0.01)
End
  #43  
Old 12-04-2021, 08:05 PM
azxten azxten is offline
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It is done...

https://www.project1999.com/forums/s....php?p=3395356

Quote:
1. Create bug report to research issue.
2. Gather evidence and prove something isn't classic.
3. Propose code change per contribution guidelines and get ignored by developers.
4. Argue with other people on forums who are scared about getting nerfed.
5. Stand up server to validate potentially misleading claims from scared players due to still being ignored by developers.
6. Prove you were misled by randos on forum and have now wasted hours, day, weeks, eons of your time and are still being ignored by developers.
<-- You are here.
7. Create new bug report about the bug report process.
8. Get channeling nerfed.
9. Laugh as people can't level past 20 anymore because the game gets too difficult and the entire "raid scene" collapses simply due to a lack of high level players until people catch up in Velious.
  #44  
Old 12-04-2021, 08:29 PM
Jibartik Jibartik is offline
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Alright azxten well done! I dont know what you did but I am happy you did it!
  #45  
Old 12-05-2021, 04:11 PM
cd288 cd288 is offline
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Originally Posted by azxten [You must be logged in to view images. Log in or Register.]
I have received word from on high. Sir Nilbog has blessed my work. Your Enchanter will be nerfed soon. I'm already graphing channeling equations to maximize your tears.
Except I never disagreed with you that channeling wasn’t classic on P99…
  #46  
Old 12-05-2021, 04:34 PM
JDFriend99 JDFriend99 is offline
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Originally Posted by azxten [You must be logged in to view images. Log in or Register.]
Yeah that has been my gripe with P99. I've offered to fix things and write code but the answer is basically "if you care enough you'll figure it out and make a bug report and show us the code changes" or something along those lines. It has also been said "YOU try writing C++ code, it's not easy!" or whatever. So you're basically left to go spend your time making EQEmu changes that may not even be transferable to P99, then you have a bug report and hope someone responds, etc. Except it's obvious that isn't how it works. It's more like you need to go hang out on IRC or Discord or whatever and buddy buddy with people and all that bullshit if you ever want a chance to contribute or even worse go through the Guide program doing tedious bullshit. This is based on anecdotes I've read.

There are hundreds of developers who play on P99 and would contribute but there is no contribution process. Everything is tightly held and controlled for seemingly no reason. For example I make a "bug forum" suggestion that maybe in the year of our Lord 2021 we should be using a bug TRACKER not a bug FORUM for tracking P99 bugs. That way people aren't resubmitting bugs and finding out there is a 3 year old bug report with the same info and no one has anything to say about why it isn't getting fixed. Is it too hard to fix? Not enough proof it needs to be fixed? Nothing. The community gets no input on what bugs are bothering them or even insight into what bugs exist and why they aren't fixed. Is there any response to the bug tracker idea? No. Is there any response to the vast majority of bugs in the bug forum that have evidence? No.

Everyone wouldn't be just arbitrarily making code changes. You fork the code, make your changes, prove they're good and submit it for merge into the master branch reviewed by Nilbog, Rogean, lead devs, etc. This INCLUDES data, zone files, and anything else which can also be managed by versioning tools in this same way.

It seems the only reason this isn't being done is because the information is "secret" but why exactly? Obviously it's their choice but why? Everyone on P99 is known and rehashed now. The project is basically stale. Also a lot of the value on P99 is whatever system they have setup to recreate the patches along classic timeline. That whole part doesn't need to be made public to allow the army of nerds who play here to improve the mechanics, quests, etc.

Like I said it seems rather strange because P99 will die eventually either from stagnating due to this kind of ridiculously slow progress or legal reasons. If the goal is to recreate classic EQ things would be coming along a lot better if people were encouraged to contribute and community was leveraged to help rather than told to wait endlessly.

Here is how you contribute to P99, this one post has all the info from 12 years ago:

https://www.project1999.com/forums/s...ead.php?t=6897

I following that process and proposed revised code in the channeling bug reports thread and got no response. Even if my code is absolute shit for whatever reason a, "Hey, thanks for following the intended process and trying to help submit a code change, your code is shit though, better luck next time." would be nice.

I don't do that because I KNOW it's just ignored. There is this constant lamentation of the lack of help, there are only a few devs, they're volunteers, blah blah blah, but the only effort towards allowing community contribution is a 12 year old bug forum post that is frankly obvious bullshit and is not how you go about becoming an approved developer or getting changes made.

As an side when I reverse engineered the spells file to prove we could change spell effects that was eventually included but why? Things are so arbitrarily chosen for even minimal response. What is the incentive to put in the effort? The spells file change actually took me minimal effort, I put more time into researching the channeling issue, reviewing the code, and talking to others in the bug thread about it. Why bother when it's so unclear if your work will ever get even a passing mention from someone who can use it?

Jibartik talks about UI changes and even mentions "it was a gamble", it shouldn't be a gamble that you invest time in changes and just have to hope it's considered. He even mentions he made it for himself. Well, I can't make channeling source code changes for myself and hope it pays off. There is no use for the work if it just gets ignored. If I'm going to make channeling source changes "for myself" that means I might as well scrape the P99 data and just recreate everything myself and not even bother trying to contribute anything. That is the level of commitment, to me, that I'd have to make for it to be worth it to make any changes that can't be applied without P99 staff otherwise it's just wasted effort like 90% of the bug forum posts which are ignored for years.

P99 is great but man is this shit frustrating and seemingly dumb as fuck. We would have a 10x better server if we got a better contribution pipeline than a 12 year old bug forum post that isn't true.
And I'm yelled at when I post? Way to write a book. It's a game let's not forget that. If it's here great, if not who cares.
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  #47  
Old 12-05-2021, 06:33 PM
azxten azxten is offline
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Except I never disagreed with you that channeling wasn’t classic on P99…
I'm just messing with you but you did say that you thought staff said channeling can't be fixed because it's a client issue and you've adamantly fought against all bug reports involving Enchanters. Come on, you know.

Quote:
And I'm yelled at when I post? Way to write a book. It's a game let's not forget that. If it's here great, if not who cares.
When 500ish words becomes a book the world is in trouble and it does seem the world is in trouble. You probably use Twitter too. It is a game, one I enjoy, and one I want to be able to continue to enjoy in the future. If you think this is a book you definitely wouldn't enjoy my last bug report on the bug report process. I can write like that and read content like that with ease, sorry you and many others can't but in most cases the subject matter would be beyond you anyway. I'm not going to Twitterfy my posts for dumb or uncaring people so they can more easily dismiss my ideas. Better that you just admit you can't or won't read it.

Quote:
1. Create bug report to research issue.
2. Gather evidence and prove something isn't classic.
3. Propose code change per contribution guidelines and get ignored by developers.
4. Argue with other people on forums who are scared about getting nerfed.
5. Stand up server to validate potentially misleading claims from scared players due to still being ignored by developers.
6. Prove you were misled by randos on forum and have now wasted hours, day, weeks, eons of your time and are still being ignored by developers.
7. Create new bug report about the bug report process.
<-- You are here.
8. Get channeling nerfed.
9. Laugh as people can't level past 20 anymore because the game gets too difficult and the entire "raid scene" collapses simply due to a lack of high level players until people catch up in Velious.
Still progressing. Now it's in the staff's hands. Either P99 is trying to recreate classic and/or values community contribution to expedite that or it isn't. It's never too late to get things back on track and stop catering to care bear WoW raiders who want WoWQuest99 with the LawyerQuest expansion while lying to themselves that they're playing classic EQ.
  #48  
Old 12-05-2021, 08:32 PM
cd288 cd288 is offline
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Quote:
Originally Posted by azxten [You must be logged in to view images. Log in or Register.]
I'm just messing with you but you did say that you thought staff said channeling can't be fixed because it's a client issue and you've adamantly fought against all bug reports involving Enchanters. Come on, you know.
Yeah because you have no evidence of anything beyond channeling. And some people had said the client issue thing a couple years back when channeling was brought up so I figured they were correct. Maybe the devs have figured it out.
  #49  
Old 12-05-2021, 08:59 PM
jerryR jerryR is offline
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I can't imagine for any reason letting someone like this contribute to the project.
  #50  
Old 12-06-2021, 12:03 AM
azxten azxten is offline
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Originally Posted by jerryR [You must be logged in to view images. Log in or Register.]
I can't imagine for any reason letting someone like this contribute to the project.
Too late my contributions are already in the files you download because I can reverse engineer a file and change the way your spells look and map out how to control effects using a hex editor and you and most other people including developers can't.

https://en.wikipedia.org/wiki/Bus_factor

Quote:
The "bus factor" is the minimum number of team members that have to suddenly disappear from a project before the project stalls due to lack of knowledgeable or competent personnel.

The expression "hit by a bus" describes a person either dying or more generally disappearing suddenly from the project. It is used to describe hypothetical future disappearances in a darkly humorous way. Team members do not literally have to get "hit by a bus" for the "bus factor" to apply—any number of events could occur in which a team member could be suddenly and substantially prevented from working on the project. This could include a person taking a new job, going on parental leave, or changing lifestyle or life status.

For instance, say a team of 30 people produces bread in three necessary steps: mixing ingredients, kneading the dough, and baking. Ten people know how to mix ingredients, all 30 people know how to knead the dough, and 5 people know how to bake. If all 5 people who know how to bake disappear, then the team cannot produce bread, so the team's bus factor is 5.

There is a rare alternative definition for the bus factor, namely: the number of people who are indispensable for the project.[2] In other words, it is the minimum number of people who are a single point of failure. If using this definition, then a high bus factor is considered a bad thing (since the loss of any person included destroys the project), and zero is considered the ideal bus factor.
Don't worry bro I make the big bucks because I can imagine so that people like you don't have to hurt your brains.
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