Quote:
Originally Posted by Zemus
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Can FFA scouts be pulled to the wyvern cave entrance? Since it’s a daily rotation, do multiple scouts spawning on the same day follow the same rules for that day or are subsequent spawns FFA? What are the consequences of you fail to kill he captain on your turn? What is the penalty for exiting the scout rotation?
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Scout cannot be pulled away from her spot, but guilds are welcome to kill their Captain anywhere they'd like to. You are responsible for your giants trains.
Each day will get two scouts. Each scout on that day will be treated the same. For clarity, days are defined by current local time in the Hawaii-Aleutian time zone.
If you fail to kill the Captain on your turn, you will lose your next four rotated Scouts, but are free to compete for the others.
There are no penalties for exiting the Scout rotation. Guilds are fully expected to break the agreement the first time someone else is able to kill a scout, aka "aftermathing".