#1
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Click items and lose charges without landing
For example: if you click a mob, and get a cannot see target, the charge of item will be spent, even thought it has never landed on a mob, if it doesnt land, shouldnt spend targets, what kind of mechanics we have?
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#2
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I mean:
Chain click a mob while its running: Out of Range Out of Range Out of Range Cannot see your target (just got in range, but mob moved) 1 charge gone and no hit. Out of Range Out of Range Cannot see your target (just got in range, but mob moved) 1 charge gone and no hit. On a different experiement if you try to throw ranged at a mob, when you get in range or max range it will simulate a throw without throwing, i believe its the same concept, but applied to click items. That said is there something we can make to avoid it or its just the pre defined lag between Client and Server and i should live happily ever after with it? | ||
#3
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https://www.project1999.com/forums/s...hlight=charges
bump Quote:
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Last edited by Brocode; 06-19-2018 at 04:54 AM..
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#4
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I'm pretty sure this is intentional, it's definitely a well known "bug"
As far as the 2009 update, that was an EQEMu update according to Ropethunder's post not a Live update so it's possible this was happening on Live in 2001 and it was intentionally put into P99. | ||
#5
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Quote:
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#6
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This is on a list of undeveloped timeline mechanics to add. Until February 2001, it should consume the component.
i.e. Feb 2001 patch Quote:
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#7
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Quote:
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#8
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Quote:
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#9
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Still consuming the "component" or charge when interrupted/fail to see the target. BUMP!
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#10
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up!
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