#11
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and yeah, as you said, the pots can only go to mainland areas(save 1 cabalis pot). Everything on velious is out anyways, which means relying on porters or taking the boats like nature intended anyways. Let's be real too, if you're in TD, you're pretty much in kunark ANYWAYS. That's just simple logic. Infact, relooking at all the pot locations now, I am going to argue this harder. The ONLY ports that save any significant non-boat loss time are halas and erudin. nearly every other zone is in sprinting distance. This is no longer an argument about being overpowered but a reward vs time loss argument. I believe that the dangerous trek to said pots is enough of a risk-vs-reward for this ability to bind there. There are sharks, dragons, and raptors all throughout that zone that could easily dismember someone with 1 false step. Besides, the only people that would keep their binds at pots over binding in new zones where they fear death are the types of people who ALREADY have both porters and level 60 clerics lined up in their coffers anyways. It's a moot point to keep it bound-locked at this point... at least for enchanters... [You must be logged in to view images. Log in or Register.] I'd say necromancers too but I don't know if they get any port spells, but just based on WHERE the pots drop players off, I'd say this was intentional for both enchanters and necros with the possible intentions of linking all back up to toxx forest. I understand people would fear this because they would have to actually USE A BOAT to go to pots, but let me tell you... boats are amazing | ||||
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#12
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[You must be logged in to view images. Log in or Register.]
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | ||
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#13
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Originally Posted by Detoxx View Post I tried my hand at rotating with the casuals. It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately. Quote: Originally Posted by Maner View Post No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value. | |||
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#14
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The more you try to control the players in a game the more they will revolt until the breaking point happens. The fact that some things are permacamped is a prime example of this. Simple put, unbinding rebinding megabinding and bindbinding will have 0 effect, The players will then respond to this 0 effect and implement what they deem fit as a proper response. you see, it's not the game forcing anything, it's the players. The Players. THE PLAYERS. [You must be logged in to view images. Log in or Register.] or if you need a more direct hint at this one. It's the players that created this response in the first place. Nothing happens until players fix what other players started. Quote:
not that I would do that anyways, since I'm not suicidal enough to venture into more than 3-5 zones without rebinding. Quote:
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#15
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OP just ask your in-game friends for a port when you need it. You seem like the type of guy who has lots of friends
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#16
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Since this thread was created to ask questions, here are the answers:
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#17
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OP, you're losing it here.
You won't ever be able to bind at pots if you aren't already bound there. No amount of lobbying for a non-classic change will help, especially when your argument is quality of life / time saved. This isn't a server that caters to either of those things. Also, when you say "well what about just for Enchanters, because I play an Enchanter" it is not going to help your position either.
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Tuluven Palefang <Dial a Port> -- Wood Elven Druid (Level 60)
Lhancelot The Chimera: https://www.project1999.com/forums/s...d.php?t=289641 | ||
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#18
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If you want relatively quick firepot access you can bind in Firionia Vie. The ship there has a fairly quick (~18 minute) maximum cycle time, after which it's just a short run across Timorous to the firepots.
Danth | ||
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#19
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Though personally I rarely use ports, I prefer SoW since you get to experience more of the game by running(aside from hhk with the giant face in the wall). [You must be logged in to view images. Log in or Register.] Quote:
Personally, I don't believe firepots were ever intended to be for everyone. They seem more like an abandoned quest line to me. Which, let's be honest, is a pretty common thing in this game. Another reason I believe them to be a quest line specifically for enchanters is because of the significance. There are 12 pots in the room, and only 13 races (half elf not included). Enchanters specifically are the only class that can become all 13 races, and furthermore, these teleports are all to "safe" locations that are just outside of places where enemies would auto-aggro. That's 2 reasons right there why I think this area was specifically built for enchanters by the devs, or at the very least, to test illusion magics or breaking into towns with aggro and factions. (again why I say it might also be for necromancer). The whole "miragul's highway" thing is another firm evidence/reason why I believe that this was supposed to be for enchanters. I respect your ideals but I respectfully disagree that this should remain as is... at least for enchanters. | ||||
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#20
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Drugs.
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