Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #21  
Old 12-20-2009, 11:01 PM
Cubehacker Cubehacker is offline
Aviak


Join Date: Dec 2009
Posts: 50
Default

NPC roam speed seems to be a bit on the quick side. They "walk" almost as fast as we "run". Their actual agro run speed seems to be just fine, but as they roam the zones they move maybe 10-20% too fast
  #22  
Old 12-21-2009, 12:23 PM
Shaun421 Shaun421 is offline
Kobold

Shaun421's Avatar

Join Date: Dec 2009
Location: Reseda, CA
Posts: 139
Default

I have only been playing on this server for a few days, and haven't played EQ for several years, but I would agree with those who are saying that in Classic EQ you could not outrun a mob without hopping or strafing.

However, to those who are saying that mobs "must be" running faster because the strafing doesn't work, I think that may be an issue to some wonky pathing. Now like I said, I've only been on this server for a few days but my hours spent in Crushbone shown me some unusally intelligent and potentially buggy behavior by mobs chasing people. Often times an agro'd mob will run straight to the target regardless of terrain, vaulting moats, passing through trees and walls, etc.

Maybe my memory is just not that good but I don't recall this from Classic Live servers.
  #23  
Old 12-21-2009, 08:21 PM
Finawin Finawin is offline
Banned


Join Date: Dec 2009
Location: Massachusetts
Posts: 492
Send a message via AIM to Finawin
Default

That is a pathing issue that is separate from the runspeed issue entirely. It's not just imagined though. Pathing isn't as it is on live. It would be damned near impossible to replicate that.
  #24  
Old 12-28-2009, 06:39 PM
RyoGTO RyoGTO is offline
Aviak

RyoGTO's Avatar

Join Date: Dec 2009
Posts: 83
Default

Quote:
Originally Posted by Onadan [You must be logged in to view images. Log in or Register.]
Man, they aren't. You should be running at the same speeds of mobs w/ out sow. They should not be catching up to you and plowing you. This is why jumping was nice, it gave you extra distance. Did you even play live? How can you not remember this?
Yeah, exactly, I am seriously seeing mobs run with faster than SoW speeds with snare. Does that mean its completely impossible to Kite on this server? Orcs in CB snared are running at full speed, if not faster, and Level 1 Decaying skeletons in BBM catching up to Selo's with a drum.
  #25  
Old 12-28-2009, 10:59 PM
unfinished91 unfinished91 is offline
Banned


Join Date: Dec 2009
Posts: 2
Default

I always remember being able to run from stuff on foot. I think something should be changed

[You must be logged in to view images. Log in or Register.]
  #26  
Old 12-28-2009, 11:14 PM
Scrooge Scrooge is offline
Planar Protector


Join Date: Nov 2009
Posts: 1,246
Default

What really sucks about this is the fact that when a mob is under 20%, it can run as if its still 100% and sow'd lol...I had a seafury cyclops after me with 2% health, and it took me a minute of kiting just to make enough distance to root.
__________________
I've been retired from P99-EQ & Uthgard-DAOC for quite a long while now, but if you ever seek advice with either one, don't hesitate to ask.
DAOC: Uthgard Revamp v2.0 (P99 thread for Hibernia)
Uthgard v2.0 Getting Started
DAOC Class Descriptions by Crith (for all 3 realms, with some comparisons to EQ classes)
DAOC: Uthgard Revamp (old thread with some useful info)
"Sometimes a Majority means, that most fools are on the same side"
  #27  
Old 01-19-2010, 04:22 AM
theRaion theRaion is offline
Decaying Skeleton


Join Date: Jan 2010
Posts: 3
Default

Quote:
Originally Posted by Onadan [You must be logged in to view images. Log in or Register.]
Man, they aren't. You should be running at the same speeds of mobs w/ out sow. They should not be catching up to you and plowing you. This is why jumping was nice, it gave you extra distance. Did you even play live? How can you not remember this?
I remember this more than the alternative, which is not this.
  #28  
Old 01-19-2010, 12:49 PM
Derazor Derazor is offline
Aviak

Derazor's Avatar

Join Date: Oct 2009
Location: Louisville, KY
Posts: 58
Send a message via Yahoo to Derazor
Default

The bigger problem of this to me is the combat mechanics. You can kite in a much smaller space when mobs are not running as fast. Its not so much the getting hit in the back while running away for me. Its that overall, the mobs are moving quite a bit faster in general, and players are running the same speed. However, cast ranges and cast times havent changed, at least much, so the time you have to cast, land snares/roots/dots, ect is much reduced, especially when your working in a smaller space.
  #29  
Old 01-19-2010, 01:14 PM
Witness Witness is offline
Kobold


Join Date: Dec 2009
Posts: 111
Default

I would just like to say on live, jboots were an entirely viable option for wizards to quad kite with..now jboots are basically good for one thing..running away. The time it takes for jboots to distance you enough to cast a spell is significantly longer than it was on live.
  #30  
Old 01-19-2010, 01:23 PM
Hasbinbad Hasbinbad is offline
Planar Protector

Hasbinbad's Avatar

Join Date: Oct 2009
Location: Vallejo, CA
Posts: 3,059
Default

OK Honestly, I never played a kiting class, so while run speeds may seem to work for getting away from mobs (its good), maybe it does need some tweaking to fix kiting.

I could see why people would be upset at this, and it should be fairly obvious if this is the case (plenty of people should be able to confirm this?).
__________________
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:33 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.