#31
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The point was, EverQuest was not a book or movie, with one version. It was a game, played by ten thousand-plus (twenty? thirty? anyone got stats on the total classic population?) different people, on some double-digit number of servers. For many different aspects of the game, you can't simply say "people on live did X (clustered, rotated, whatever)" more, or less, or whatever than people here, because there was no unified "people on live" as a single entity. Sure there are general trends, but you can't oversimplify things and ignore that there were also quite literally thousands of undeniably different experiences.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | |||
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#32
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in classic eq people took many months to get 50, because instead of waiting in lines they went to less efficient exp zones or just played a alt, green is basically 1 for 1 classic right now
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#33
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#34
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It's not about preferred camps. I totally agree with the merger forcing people to spread as they level.
On classic outside of raiding I didn't deal with 4+ hour wait times for lvl 50 content. By the time that many 50s levels existed a new split happened. | ||
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#35
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Do people kill the pits of permafrost? high lvl bears and such down there.
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#36
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#37
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[You must be logged in to view images. Log in or Register.] Quote:
And then they CHOOSE to come to the forums, ask for advice, then ignore the advice to go back to waiting in line for a group.
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Jignutz, gnome necro of the 50th drama thread
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#38
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Thanks for making my point an order of magnitude stronger!
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | |||
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#39
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That's because Age of Conan had a good bait and switch. The starter island area up to level ~20 was very well done and polished and it's all people had access to in the Beta. But everything after that was totally unfinished - once launch happened and people were able to advance past what they saw in Beta it was too late. Funcom already had their $75 from game sale and first month of subscription.
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | ||
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#40
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So I did Kaladim Guards yesterday on my bard(lvl 48) and there is 22 lvl 39-42 guards on a 24 minute timer. These guys only have like 3.4k hp and each one drops an axe + shield worth 15pp plus 0-3pp raw plat per kill. They are warrior mobs. There is a zem. Completely I utilized leveling spot. It was fairly easy to pick off the pathers then split the camp. I later enlisted a magician to join me and we still could not kill all the guards going non stop before repops.... was great xp and there’s a merchant and bank super close if you have invis or sneak.
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