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Old 06-19-2020, 01:41 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Default Interesting blurbs from Prima's Official Strategy Guide for Kunark

I was looking through my old Kunark strategy guide. I find it fascinating how the writers of the book described the game at that time. They seem to make a LOT of mistakes too. It is also interesting to see items that were never put into the game.

1. Fear kiting was called "Reverse-kiting", and they considered it an "advanced tactic".

2. Their advice for Bard soloing: "Don't do it. Yes, it's possible, but Bards need friends to be at their best. The best advice for soloing would be, play a haste song, don't stop for long enough to get into trouble, and just explore."

3. It looks like there were quite a few bags that never made it in to the game:

- The first one is "Pierce's Pack". It had 8 slots, giant capacity, and 50% weight reduction. This must
be a different bag from https://wiki.project1999.com/Pierce%...uch_of_Storing , because this
bag is also mentioned in the list.

- There was a 10 slot, large capacity "Banker's Box".

- There was a 10 slot, large capacity, 15% weight reduction "Tracker's Terrapack".

- There was a Lady's Purse that was identical to https://wiki.project1999.com/Purse

- There was an 8 slot, giant capacity "Treasure Chest".

4. There were some additional crafting containers that apparently didn't make it in:

- There was a sharpening kit for blacksmithing. 2 slots, large capacity.

- There was a smithing kit, 6 slots, large capaity. It says immobile, so this may have been similar to
a forge, with less slots.

- There was a Key Maker, 2 slots, tiny capacity. No idea what this was for. It was also immobile.

5. They listed a test item named "Robe of Recovery". https://everquest.allakhazam.com/db/...tml?item=57005

6. Pulling was apparently also called "bait".

7. In the description for the warrior class, they have an interesting description for Agility: "Big people have a reputation for being clumsy, but clumsy Warriors have a reputation for being corpses. Agility here means quick and effective weapon work and more hits per stab."

8. They claim Shadowknights use Wisdom to increase their mana.

9. In the description for the necromancer class, they have an interesting description for Dexterity: "No armor and everyone in the world out to get you? Dexterity is the key to a successful attack. Just think of it as buffing up the fingers in preparation for major finger-waggling."

10. In the description for the monk class, they have an interesting description for Dexterity: "Akin to agility, a high dexterity increases your success in landing an attack. When a Monk tries one of the patented "Monk Moves", it's the Dexterity that counts."

11. Going off of all the odd Dexterity quotes above, here is some of the description for DEX:
"This is your hand-to-eye coordination. DEX helps determine your accuracy and spellcasting capability in combat. DEX helps determine if you're interrupted when you're hit while casting a spell."

Did I miss something? I don't remember seeing DEX as a way to increase chance to hit, or reduce spell interrupts.

It is a large book. Working on finding more gems when I have the time.
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Last edited by DeathsSilkyMist; 06-19-2020 at 01:57 AM..
 


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