Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

View Poll Results: Should they remove push?
Yes. 1 2.04%
No. 48 97.96%
It's more complicated than a yes or a no. I abstain. 0 0%
Voters: 49. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
  #21  
Old 12-09-2011, 10:18 PM
Flunklesnarkin Flunklesnarkin is offline
Planar Protector

Flunklesnarkin's Avatar

Join Date: Oct 2011
Location: Best America
Posts: 1,196
Default

I kinda want to change my vote to yes now.. so i can be a hipster [You must be logged in to view images. Log in or Register.]
  #22  
Old 12-09-2011, 10:50 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Quote:
Originally Posted by Mcbard [You must be logged in to view images. Log in or Register.]
Sold to the highest bidder.
[You must be logged in to view images. Log in or Register.]
Baller.... last I heard they weren't putting it in because it was deemed overpowered.
  #23  
Old 12-09-2011, 11:14 PM
Messianic Messianic is offline
Planar Protector


Join Date: Jul 2010
Posts: 3,122
Default

Lol sirran's dps is absolutely jacked
__________________
Heat Wave - Wizard
Messianic - Monk
Melchi Zedek - Necro

Quote:
Originally Posted by Dumbledorf View Post
I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
  #24  
Old 12-10-2011, 04:27 AM
Frieza_Prexus Frieza_Prexus is offline
Fire Giant

Frieza_Prexus's Avatar

Join Date: Oct 2010
Location: Houston, TX.
Posts: 749
Default

You should see him first hand when he's hasted and gotten mage goodies. It's quite spectacular.
  #25  
Old 12-10-2011, 04:41 AM
YendorLootmonkey YendorLootmonkey is offline
Planar Protector

YendorLootmonkey's Avatar

Join Date: Mar 2010
Location: Surefall Glade
Posts: 2,198
Default

I would like to humbly point out that the Sister of the Spire is screaming my name in that screenshot because I am making her climax in the background, and it in no way has anything to do with eating a death touch.
__________________
Another witty, informative, and/or retarded post by:

"You know you done fucked up when Yendor gives you raid commentary." - Tiggles
  #26  
Old 12-10-2011, 05:04 AM
chimare123 chimare123 is offline
Orc


Join Date: Mar 2011
Posts: 30
Default

you're not the only whore here
  #27  
Old 12-10-2011, 04:30 PM
stormlord stormlord is offline
Planar Protector


Join Date: Nov 2009
Posts: 1,165
Default

Quote:
Originally Posted by Kika Maslyaka [You must be logged in to view images. Log in or Register.]
actually WoW has plenty of raiding instances containing arcade elements.
And this is EXACTLY what majority of P99 player dislike the most in WoW - the need to move around and click things/jump through hoops etc - the majority here prefer casual and slow paced pull-tank-heal game [You must be logged in to view images. Log in or Register.]
I know that's why I mentioned WoW in a couple posts in this thread. I'm aware that they have used the envrionment in some of their instances. But it's not at the level I'm talking about here. Most MMORPGs focus almost solely on killing monsters. What I'm saying is the RPG culture is a broad one and MMOs should branch out more so that gameplay is more diverse. We all know most anything can be turned into a game. That idea should be applied to this so that MMORPGs aren't just about killing monsters and getting better armor/weapons.

Combat is a traditional DnD kind of thing. It hails back to the roots of RPGs. No RPG can come out without combat and claim itself to be traditional in anyway. I just want to see more branching out.

A post in this thread linked this:
http://www.eldergame.com/2010/09/bei...e-conventions/

... That link refers to "abstraction."

I address it somewhat here:
http://www.project1999.org/forums/sh...93&postcount=5

Traditionally, most everything is abstracted while combat is not (as much). If a game is going to be more diverse it will have to probably abstract combat a bit more than is commonly the case. This allows the developers to add more detail to other things so that they can keep us interested. So what comes out of this is a gameplay that has you doing different things with just the right amount of abstractness to them.

You can see this in all sorts of games. Ship games add more detail to ship combat, while taking away from other things. Melee/magic games will have lots of detail in close combat, generally, while they'll abstract ship-based combat a great deal by comparison. Games cannot do everything.

You can't give everything detail because it requires time and money to develop the mechanics and the risk/reward and to debug and so on. You have to pick and choose. Can't have it all. Additionally, players can't do everything either. They have to pick something to focus on. Most players like combat (at the moment).

Something similar can be seen in different types of RPGs. They have to juggle detail. For example, in text-based RPGs, you saw a lot of detail in skills and mechanics. I think tbe real reason this is the case is not because they're hardcore or old-fashioned. Rather it's because they don't have to worry about 3d models or 3d environments or even graphics (for that matter). You'd be surprised how expensive and time consuming it's to create 3d worlds, as opposed to text-based worlds. Not to say that creating text-based worlds is easy.

Changing technology can also change how things are weighted in games. For instance, eventually we will have non-players that we can speak to through voice or typing. Not because players will change and think that's fun, but because improving software will allow it to happen. On the other hand, attitudes towards this kind of gameplay might change once the technology is able to produce smooth and seamless communication. No more will non-players act like scripts and disappoint us. What do I mean by all of this? Well look at exhibit A: text-based MUDs. Gamers played them a lot in hte 1980's. Does this mean they didn't prefer 3d MMORPGs? Of course not. 3d MMORPGs didn't even exist yet because the processing and software demands were not being met. It just means that the technology couldn't produce acceptable 3d worlds, so players weren't interested. Similarly, being able to produce acceptable natural language in player to non-player voice/text communications might open some new doors that were previously closed tight due (in part) to deficiencies.

One day, players will EXPECT non-players to act smart. A non-player that acts as it does today, maybe 20 years from now, would be seen in the same way that we see text-based worlds; disapprovingly.

Although I have to say that some of the "natural" language parsing in text-based muds is markedly better than in modern MMORPGs. This is mostly because the interface is text-based and functional communication is necessary. But it's still far, far from being smooth and seamless. And even if I could talk to a non-player in a natural sort of way, if it has nothing to say or add or has no opinions or memories then it's boring.

I'm straying off topic here. I started with abstraction and ended with (the physics of) how you pick what to abstract. What to abstract is limited by time and money and influenced by technology and the type of game. Whether something is fun or not is too subjective since I think ti's fun to look at numbers. There's a lot of things that I think are fun and that most others don't. So I'm trying to objectively figure out what abstraction is.
__________________
Full-Time noob. Wipes your windows, joins your groups.

Raiding: http://www.project1999.com/forums/sh...&postcount=109
P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48
P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59

"Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter."
Last edited by stormlord; 12-10-2011 at 05:24 PM..
  #28  
Old 12-10-2011, 10:33 PM
EnnoiaII EnnoiaII is offline
Banned


Join Date: Oct 2011
Posts: 95
Default

Push will be around until forever. Play with less terrible tanks and it becomes a non-issue.
  #29  
Old 12-11-2011, 12:32 AM
Vondra Vondra is offline
Sarnak


Join Date: May 2011
Posts: 312
Default

I love that in anything I see on here, whether image or video, if a ranger is involved it tends to feature them getting death touched.

If someone posted a video of them doing low level grouping in oasis, somewhere in the video, people would be talking about rangers getting death touched in /ooc.
Last edited by Vondra; 12-11-2011 at 12:34 AM..
  #30  
Old 12-11-2011, 08:24 AM
Lagaidh Lagaidh is offline
Fire Giant

Lagaidh's Avatar

Join Date: Aug 2010
Posts: 763
Default

I played from 1999 through 2005 with Dragons of Norrath being my last expansion where I engaged in raid content (I still love that Clawhammer!)

As a paladin... I personally loved push. I would use my knockback stuns to perfectly place my tanking objective. I could counteract casters. The trick was that you face the way you wanted the mob to go. If you needed the mob to come closer to you, you would face backwards, cast the knockback stun, and then turn around to resume fighting.

Any caster with a knockback spell could do this. But it seemed few knew about it. I think in that light it added interesting wrinkles to otherwise boring fights.

Of course with my guild, I always said if we were fighting in a zone the size of west karana, and that zone had a single tree in it, well we'd figure out a way to push our raid mob up that damned tree.
__________________
Lagaidh Smif
Proud Paladin of the Rathe
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:58 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.