#11
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The correct answer is enchanter, for many reasons. It is an extremely powerful class by itself and can simply 'carry' the noob paladin, but if the paladin is skilled it can also contribute to the duo with agro, heals, stun on charm breaks, etc. Ench adds much-needed DPS. Any duo like shaman/paladin or druid/paladin (where druid can't charm) which relies on the paladin's dps isn't even going to be in the same league as ench/paladin.
Like others have said, an important consideration is: Do you know how to play enchanter well? Because the ench in this combo has a lot of responsibility. Slow combined with clarity allows the paladin's sustain to keep himself alive in most content. Druid followed by shaman are also good but in a much more limited way due to aforementioned dps limitations. | ||
Last edited by Lune; 07-30-2020 at 05:06 PM..
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#12
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You could do a lot of different stuff.
Paladin + Mage would be pretty fun. The mage has the pet that can do all of the hard work, but the paladin can do all of the pulling and CC and keep the mage alive and provide some buffs. Really you just don't want to duo with a cleric, since the paladin spells are all duplicated in the cleric but with a better version. | ||
Last edited by Gustoo; 07-30-2020 at 05:19 PM..
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#13
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Quote:
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#14
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Kinda wish druids got an outdoor slow or maybe an animal only slow.
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#16
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shaman
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#17
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Yeah it frustrates me that shaman is such a clear choice because the druid just is such a similar class IMO to shaman, only in the 4rth quarter it loses its power because it has nothing to duo with a melee with in like a traditional duo setup. At that phase its all about traveling Norrath for them and doing quests which is cool in a narrative sense I guess but still, I'd like to see them be a bit more viable with a melee some how.
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#18
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I wonder if with PAL/DRU you're better off just animal charming on the druid at high levels while the pally baby sits. So theoretically you could level the standard tank/spank way then switch to advanced tactics once you're high enough and get the hang of things. There's extra depth and synergy there with this combo potentially.
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#19
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druid cleric or shaman
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#20
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Enchanter is probably the best.
It takes away the constant need for medding from the paladin. Of course, the enchanter won't be able to let a pet tank as the paladin will draw aggro, but the paly could just play as a cleric that can help the enc with CC/heals and occasionally finish mobs/pets off. Both classes can root, calm and stun which makes the duo pretty powerful. In many situations it will probably be better to have the enc solo mobs with the paladin standing by and helping with spells. It will also take away the burden of breaking charm / nuke for full exp. Sounds like a fun duo! | ||
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