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#41
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#42
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Bump, any hit should interrupt a bind.
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#43
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Bind wound in combat here is definitely bug abuse lol
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#44
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Dolalin's evidence against combat bind wound is rock solid and matches my own memories of the era. I mostly played a Monk back then and did a lot of soloing. I was also reading the Monkly Business forums pretty much daily. There was ZERO discussion from Monks across all servers of combat bind wound. Zero. It's such a powerful tactic that if it had existed back then it would have been literally the first thing emphasized when discussing Monk solo tactics. But it's simply nonexistent in the record.
And that's quite simply because it did not exist. It should definitely be removed from all P1999 servers. | ||
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#45
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Maybe then I'll have to group. | |||
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#46
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More annoying would be to find all of the places where a condition might interrupt you. If its all HP damage and nothing else, it might be easiest to make SetHP virtual and override the client implementation to check if HP is decreasing, then attempt to interrupt Bind Wounds if it is and the timer is enabled. That will block the ability to inline the function though, and SetHP is going to be highly performance sensitive since HP changing is a very frequent occurrence. Given all the other stuff that's going on in the combat loop its probably ok, just something to keep an eye on and maybe profile a bit. If resisted AOEs or getting hit with nondamaging stuff is also supposed to interrupt, you would need to find those locations and stick calls to BindWound.
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Jayya - 60 Rogue, Officer <Auld Lang Syne>
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#47
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Fully resisted spells and non damaging spells that don't have a stun/move component shouldn't interrupt bandaging i don't think. That said this really needs fixed/made classic/ People have completely distorted view of melee on p99 because this non-classic mechanic exists.
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#48
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crabby old man playing 4000 year old goblin sim
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#49
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I mean really it just needs to be if anything breaks your character’s squat (/stand, looting a corpse, getting hit, etc): if the character stands the bandaging stops.
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#50
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FYI This fix went in with the recent server reset and will be in the patch notes when the time comes.
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