Running out of yellow juice - snare players, reduce attack speed, prevent swimming
Maybe we're all not ready for the yellow juice drain on melee attacks, especially considering weapon weights. But in the spirit of make it more classic than less classic, could we prevent swimming (always), slow attack speed (always) and snare players (with less than 90 stam - hey getting over 90 stam is a cool thing to do like being over 75agi) when they run out of yellow juice?
Your character "acting tired" when out of said resource would definitely be more immersive. Plus, casters would care about carrying food again.
Might be a good way to ease people into this before cracking down on having an actual combat resource for melee.
Hope its a small change, and love this green atm.
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