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#1
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Guard assist not functioning at Felwithe Guards in Greater Faydark. (high elf entrance to felwithe)
A wood elf attacked a wood elf and guard assist did not occur. | ||
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#2
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These npcs are set to guard assist..
Is this happening anywhere else? | ||
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#3
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guards in firiona vie don't assist on anything that doesn't directly do damage
i was fighting someone and was able to chant them down on my bard(DoTs) without them aggroing, even when the guy was standing directly on top of them and so was i but the moment i tried to melee him the guards attacked me | ||
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#4
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k, that's another issue entirely.
Should dot ticks aggro the guards ? Currently, it's direct target->target, and not over time, I would think. Remember this entire system was fabricated, so there's often specifics which may need updating. iirc, on RZ, if you were really far away, you could bolt people by guards, and the guards would not come after you. This would suggest some type of distance check. How about dots though? | ||
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#5
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Wood elf vs Wood elf (felwithe ent) was Spell damage & DoT. Melee did not occur. Guards did not assist either party.
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#6
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i imagine DoTs should if it was cast on you while in vicinity of the guards
roots(without damage component), snares, mezzes were all cast on the player by firiona vie guards too, no aggro | ||
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#7
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Imo, need faction check -- make people work on their faction. Also anything detrimental should trigger faction check/guard assist. Its ridiculous that necromancer/bards can dot the hell out of melees and melees cant do anything back.
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#8
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Quote:
If pvp guard assist is initiated, guard should assist who has higher faction with npc's primary faction. example specifics: Player 1 and Player 2. Location: Gates of North Qeynos. NPC: Guard Gehnus. Primary faction - GuardsofQeynos Player 1 - Amiable GuardsofQeynos Player 2 - Warmly GuardsofQeynos action: Player 2 attacks player 1 within range of Guard Gehnus. Guard Gehnus kills Player 1 because Player 2's GuardsofQeynos standing is higher. (Current code is the opposite of this. It would protect player 1, because player 2 attacked first.) Are there any caveats to this? Does anyone disagree with me? I recall something about if both players are low enough faction, the guard would assist neither party. | |||
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#9
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Quote:
any detrimental spells should cause aggro | |||
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#10
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Quote:
For instance, if I am Ally with Claws of Veeshan, I should be able to sit in West TOV by my dragon pals and if somebody attacked me with less than Ally faction, they would agro a mob, if the mob was in assist range. We need more input here. It has to be changed before Velious. | |||
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