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  #1  
Old 05-30-2013, 08:50 AM
Clark Clark is offline
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  #2  
Old 05-30-2013, 12:31 PM
Stinkum Stinkum is offline
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Sounds like more PvP is happening... Nihilum bluebies unhappy with this? Shocker.
  #3  
Old 05-30-2013, 12:39 PM
heartbrand heartbrand is offline
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Considering one of the most vocal opponents of it being removed is Chewie it seems kinda retarded to call it "nihilum bluebies" opposing this, I'm all for exp loss being removed. Who is stinkum in game, does anyone even know? I'd like to meet this red pvp champion in combat who I'm sure is unanonymous at all times roaming zone to zone for PVP.
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  #4  
Old 05-30-2013, 02:46 PM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
Considering one of the most vocal opponents of it being removed is Chewie it seems kinda retarded to call it "nihilum bluebies" opposing this, I'm all for exp loss being removed. Who is stinkum in game, does anyone even know? I'd like to meet this red pvp champion in combat who I'm sure is unanonymous at all times roaming zone to zone for PVP.
Chewie, bless his heart, is a griefer. I wouldnt be surprised thats where most of his opposition lies.
  #5  
Old 05-30-2013, 01:48 PM
Nirgon Nirgon is offline
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One by one the custom features fall

Item loot must come

5% regardless of resist level to land must go

Getting more classic here
  #6  
Old 05-30-2013, 02:38 PM
Elderan Elderan is offline
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My vote was to keep in pvp exp loss on death. After seeing the bind rushing in POF the only good part was knowing they could not do it every time due to the amount of experience they were losing.

Now that is removed.

I suggest a debuff which on a pvp death is triggered. You would get 2 effects. One would be like ress effects but stays full 15 min. Second one would make you invulnerable to pvp for 15 min. However if you move this effect is removed.

Would help the current problem.
  #7  
Old 05-30-2013, 02:55 PM
freez freez is offline
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Quote:
Originally Posted by Elderan [You must be logged in to view images. Log in or Register.]
My vote was to keep in pvp exp loss on death. After seeing the bind rushing in POF the only good part was knowing they could not do it every time due to the amount of experience they were losing.

Now that is removed.

I suggest a debuff which on a pvp death is triggered. You would get 2 effects. One would be like ress effects but stays full 15 min. Second one would make you invulnerable to pvp for 15 min. However if you move this effect is removed.

Would help the current problem.
most deaths were taken by a DT therefore your argument is null as usual
  #8  
Old 05-30-2013, 02:59 PM
Elderan Elderan is offline
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Quote:
Originally Posted by freez [You must be logged in to view images. Log in or Register.]
most deaths were taken by a DT therefore your argument is null as usual
Only 30-40 of the 110 deaths were from DT.

60-70 were due to pvp.
  #9  
Old 05-30-2013, 03:26 PM
freez freez is offline
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Quote:
Originally Posted by Elderan [You must be logged in to view images. Log in or Register.]
Only 30-40 of the 110 deaths were from DT.

60-70 were due to pvp.
110 deaths?

i was in vent the entire time and im 100% sure the number of times we sent in kringe to set off the DT was well under 110.

I dont even think we did it over 3 dozen times.
  #10  
Old 05-30-2013, 03:04 PM
Num1RecommendedByDentists Num1RecommendedByDentists is offline
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elderan attempting mathematics

stand back and feast your eyes folks
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