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View Poll Results: What made it into the crapshoot it is today?
Consolification (Developers universally developing for consoles/mainstream first) 18 66.67%
Games becoming 100% virtual DDL/DRM/Steam Etc. 6 22.22%
Nothing is wrong with being a gamer I can't wait for FF XXCVII, MGS 16, and CoD Blue Ribbon! 3 11.11%
Voters: 27. You may not vote on this poll

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  #31  
Old 06-11-2013, 12:29 AM
Eliseus Eliseus is offline
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Quote:
Originally Posted by Kagatob [You must be logged in to view images. Log in or Register.]
That entire article was about how big the "multibillion dollar industry" has become, and statistics about money, money, how many people buy videogames and then a topic after the statistics talking about... money.
You didn't read it all then. Let's point out to that this is 2010 till I highlight things in the article that you were obviously oblivious to.

"Sixty-eight percent of American households play computer or video games."

"Forty percent of all game players are women. In fact, women over the age of 18 represent a significantly greater portion of the game-playing population (34 percent) than boys age 17 or younger (18 percent)."

"In 2009, 25 percent of Americans over the age of 50 play video games, an increase from nine percent in 1999."

"Thirty-seven percent of heads of households play games on a wireless device, such as a cell phone or PDA, up from 20 percent in 2002."

"Sixty-three percent of parents believe games are a positive part of their children’s lives."

"Violent crime, particularly among the young, has decreased dramatically since the early 1990s. During the same period of time, video games have steadily increased in popularity and use, exactly the opposite of what one would expect if there were a causal link."

"More than one-third of gamers are women ."

"Sixty-three percent of parents believe games are a positive part of their children’s lives."

"Sales of “family entertainment” video games more than doubled in 2007, making it the fastest growing segment of the video game market."

"Seventy-five percent of parents believe that the parental controls available in all new video game consoles are useful."
  #32  
Old 06-11-2013, 12:33 AM
Eliseus Eliseus is offline
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Many of those definitely look like the industry has improved. Doesn't matter if it is because of profits or not, and some of those aren't directly towards profits.

Now, that is just one article, I'm sure Professor Google can help you with your bias bigotry mind.

Inb4 Genital Mutilation.
  #33  
Old 06-11-2013, 12:35 AM
Kagatob Kagatob is offline
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Quote:
Originally Posted by Eliseus [You must be logged in to view images. Log in or Register.]
You didn't read it all then. Let's point out to that this is 2010 till I highlight things in the article that you were obviously oblivious to.

"Sixty-eight percent of American households play computer or video games."

"Forty percent of all game players are women. In fact, women over the age of 18 represent a significantly greater portion of the game-playing population (34 percent) than boys age 17 or younger (18 percent)."

"In 2009, 25 percent of Americans over the age of 50 play video games, an increase from nine percent in 1999."

"Thirty-seven percent of heads of households play games on a wireless device, such as a cell phone or PDA, up from 20 percent in 2002."

"Sixty-three percent of parents believe games are a positive part of their children’s lives."

"Violent crime, particularly among the young, has decreased dramatically since the early 1990s. During the same period of time, video games have steadily increased in popularity and use, exactly the opposite of what one would expect if there were a causal link."

"More than one-third of gamers are women ."

"Sixty-three percent of parents believe games are a positive part of their children’s lives."

"Sales of “family entertainment” video games more than doubled in 2007, making it the fastest growing segment of the video game market."

"Seventy-five percent of parents believe that the parental controls available in all new video game consoles are useful."
None of the bolded points are about the video game industry, they are about video gaming culture which while related has nothing to do with the development of game software and is separate from the industry itself.

Though I can give a little bit, I should of added the culture as one of the options in the poll as well (WoW much?). [You must be logged in to view images. Log in or Register.]
  #34  
Old 06-11-2013, 12:38 AM
Eliseus Eliseus is offline
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Quote:
Originally Posted by Kagatob [You must be logged in to view images. Log in or Register.]
None of the bolded points are about the video game industry, they are about video gaming culture which while related has nothing to do with the development of game software and is separate from the industry itself.

Though I can give a little bit, I should of added the culture as one of the options in the poll as well (WoW much?). [You must be logged in to view images. Log in or Register.]
What, not part of the video game industry? More people playing video games etc... has nothing to do with the video game industry? Lol wut?

So let me get this straight, only things that YOU allow in your warped mind to be acceptable is only in the video game industry

Quote:
Many of those definitely look like the industry has improved. Doesn't matter if it is because of profits or not, and some of those aren't directly towards profits.

Now, that is just one article, I'm sure Professor Google can help you with your bias bigotry mind.

Inb4 Genital Mutilation.
GG
  #35  
Old 06-11-2013, 12:40 AM
Eliseus Eliseus is offline
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You remind me of the people the blame violence video games for the reason their retarded child went homicidal crazy.
  #36  
Old 06-11-2013, 12:43 AM
Kagatob Kagatob is offline
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I don't think you understand what an industry is...
  #37  
Old 06-11-2013, 12:45 AM
Eliseus Eliseus is offline
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Quote:
Originally Posted by Kagatob [You must be logged in to view images. Log in or Register.]
I don't think you understand what an industry is...
I don't think you understand what an industry is. You probably created some fictional definition in your mind that you have somehow made it your mission to let everyone know.
  #38  
Old 06-11-2013, 12:49 AM
Kagatob Kagatob is offline
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Quote:
Originally Posted by Eliseus [You must be logged in to view images. Log in or Register.]
I don't think you understand what an industry is. You probably created some fictional definition in your mind that you have somehow made it your mission to let everyone know.
Quote:
Originally Posted by dictionary.com
in·dus·try [in-duh-stree] Show IPA
noun, plural in·dus·tries for 1, 2, 7.
1.
the aggregate of manufacturing or technically productive enterprises in a particular field, often named after its principal product: the automobile industry; the steel industry.
2.
any general business activity; commercial enterprise: the Italian tourist industry.
3.
trade or manufacture in general: the rise of industry in Africa.
4.
the ownership and management of companies, factories, etc.: friction between labor and industry.
5.
systematic work or labor.
I looked at several other definitions as well and none of them mentioned the consumer either.

Are you done yet?
  #39  
Old 06-11-2013, 12:56 AM
Eliseus Eliseus is offline
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Quote:
Originally Posted by Kagatob [You must be logged in to view images. Log in or Register.]
I looked at several other definitions as well and none of them mentioned the consumer either.

Are you done yet?
Do you even..... know what any of those definitions mean?
  #40  
Old 06-11-2013, 01:32 AM
Kagatob Kagatob is offline
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Quote:
Originally Posted by Eliseus [You must be logged in to view images. Log in or Register.]
Do you even..... know what any of those definitions mean?
Absolutely. Do you know what they specifically don't refer to?
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