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Old 09-08-2013, 02:21 AM
heartbrand heartbrand is offline
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threads like these are why I'll never understand why guilds like FE don't roll on red
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Old 09-08-2013, 02:24 AM
JayN JayN is offline
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if casuals ran everquest...


threads like these is why TMO is on top; people have no fucking clue whats going on
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Old 09-08-2013, 02:49 AM
quido quido is offline
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item based rotation?
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Old 09-08-2013, 02:27 AM
Ahldagor Ahldagor is offline
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Quote:
Originally Posted by porigromus [You must be logged in to view images. Log in or Register.]
I propose:

1. Each raid mob is in a "enraged" state, the damage would instantly kill anyone without a special item to remove it.

2. Each item that removes the enraged state for each raid mob has a percentage chance to randomly drop from any mob on the server once the raid mob spawns.

3. After the item drops for someone on the server. It will not drop again during the current spawn cycle unless it is unused within 24hrs after being dropped. If unused within 24 hours, the item will disappear.

4. If used, it will be available once again next spawn cycle. The enraged state will be removed. This guild will now have a chance to kill the raid mob. If the guild wipes, another force may now go for the mob if they have a force ready. At this point the mob will not enrage again, the current raid rules apply (FTE, etc).

5. The item can be traded to other users. This gives the ordinary guy a way to make some plat.

There you have it, a fixed system. Anyone, I mean anyone can have a "key" to unlocking a raid target. If someone isn't guilded, they can use it to obtain plat or items they want by selling or trading it. If a guild member with a raid force finds it, then they get a shot at a raid target.

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Old 09-08-2013, 02:33 AM
JayN JayN is offline
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Old 09-08-2013, 02:42 AM
Sadre Spinegnawer Sadre Spinegnawer is offline
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I suggest the devs turn TMO into something akin to a public utility. Regulate it, and allow everyone on the server to join. Then a rigorous DKP system can be implemented + a "no alts" policy for loot ranking.

This would eliminate server drama since everyone is in the same guild, and with strict policies on loot eligibility meaning everyone eventually gets stuff on their main, everyone is happy.

You're welcome.
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Old 09-08-2013, 02:46 AM
JayN JayN is offline
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Quote:
Originally Posted by Sadre Spinegnawer [You must be logged in to view images. Log in or Register.]
I suggest the devs turn TMO into something akin to a public utility. Regulate it, and allow everyone on the server to join. Then a rigorous DKP system can be implemented + a "no alts" policy for loot ranking.

This would eliminate server drama since everyone is in the same guild, and with strict policies on loot eligibility meaning everyone eventually gets stuff on their main, everyone is happy.

You're welcome.
Then everyone's happy, your welcome

What the shit lmfao
  #8  
Old 09-08-2013, 03:13 AM
Tasslehofp99 Tasslehofp99 is offline
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Just need to remove variance, remove training in VP, and enforce the.rules already in place consistently and fairly.

There, raiding scene fixxed.
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Old 09-08-2013, 03:19 AM
Cecily Cecily is offline
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Or we could have every raid mob "locked" like it enrage death touches you until you find these items that are all over the world. And you give them to the boss and he's like well done you may kill me now. Raid scene fixed.
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Old 09-08-2013, 03:20 AM
JayN JayN is offline
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please just give hoff a robe of the spring so he can quit and r*T, like the rest of his buddies
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