![]() |
|
|
|
#1
|
||||
|
Quote:
__________________
-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | |||
|
|
||||
|
#2
|
|||
|
on every other tuesday except during natural disasters raid mobs should warp around the zones until a paladin engages it with a finely crafted Shan'Tok. It will then spam instant Cheals until you cast Okeils radiation on it at which point it will DT itself.
Gauranteed Raid Scene Fix | ||
|
|
|||
|
#3
|
|||
|
Or we could all just play EverQuest and quit bitching 24/7 about other guilds and "the system is flawed." Raid scene fixed.
__________________
Come on and slam and welcome to the jam.
| ||
|
|
|||
|
#4
|
||||
|
Quote:
__________________
Bob the Broker
| |||
|
|
||||
|
#5
|
|||
|
Even better solution: Lets just instance all raid targets so casuals will have a fair chance and everyone will be happy!
Or wait, that's what ruined EverQuest the first time around... Raiding isn't broken, it's just that we're in this incredibly lazy period in our server's history right now. I've been around a long time and I've seen the top guild (which always endures immense hate) change hands many times. Right now it's TMO's reign, but before I took a break from the server TMO wasn't even number 3. They were battling my small guild for planar scraps. But they were ambitious and driven enough to push forward and get to where they are now. So what we need is less griping about custom changes or staff interference, and more hungry players organizing and getting ready to be a real challenger. If TMO starts slipping like every guild before it, someone just needs to be ready to take over. | ||
|
|
|||
|
#6
|
|||
|
Some of us enjoy fair competition, which p99 does not offer.
__________________
-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | ||
|
|
|||
|
#7
|
||||
|
Quote:
Life. | |||
|
|
||||
|
#8
|
||||
|
Quote:
__________________
| |||
|
|
||||
|
#9
|
|||
|
I posted this on the other thread.
Quote from me. The only thing I can think of that would fix this is if you log out in any raid area or where a raid target spawns your character gets ported back to a single area like maybe near EC tunnel or something if you are logged out longer than 15min. It can be done, question is where to start. To code a entire zone loc from x,y,z and have it send them to a specific spot when they log back in if after 15min. This would certainly keep people from playing the I got technology you lose mentality. Technology in this case meaning instant chat, cell texting etc...Classic for sure didn't have these easy things for people to use in 1999-2000. You simply went by kill timers if you were lucky to know the last time killed or simply got lucky with your guilds spot checkers (monks, rogues, wizards etc.). | ||
|
|
|||
|
#10
|
|||
|
It's a nice attempt at trying to find a solution. The random item distribution would need to have a different way of getting active. If each mob regardless of level had a chance to pop it then entire zones would get aoe'd 24/7. Even if it's a 1% increase raiders will do so at the expense of the general populace. If you aren't having it drop randomly then we're really talking about item rotation since GM's would what send these tokens to various raiding guilds? At which point a lot would oppose it since it's like creating a ghetto instance system.
For the whiners that harp about how this isn't classic. VARIANCE IS NOT CLASSIC. Get that through your head. The current system is only in place because apparently the devs decided it is the best of a lot of shitty ideas. I find it hilarious some of you try to find a moral high ground on the current raid scene. When Variance gets removed eventually for w/e other bright ideas, then perhaps you'll have a legitimate reason to tell people to suck it up and grind for your pixels. PS: I still don't understand why we can't give no variance a test drive for a month with the current FTE mechanics implemented. What would it really hurt? TMO will still get most of the loots simply by being able to log on more bodies than any other guilds. At least this way they'll have to prioritize their targets and send their core members to the ones they can't afford to wipe. While giving the rest of the server a shot or two at a boss that's been outdated since 99. | ||
|
|
|||
![]() |
|
|