Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 09-08-2013, 03:26 AM
Tasslehofp99 Tasslehofp99 is offline
Planar Protector


Join Date: Apr 2011
Posts: 2,314
Default

Quote:
Originally Posted by JayN [You must be logged in to view images. Log in or Register.]
please just give hoff a robe of the spring so he can quit and r*T, like the rest of his buddies
I prefer ES BP as a halfling honestly, keep on trolling.
__________________
-Aftermath-
Tasslehof - 60 Druid
Barlow - 60 monk
Blueberrii - 60 Mage
Gigglepurr - 60 Shaman
Kids - 60 Rogue
Fornfamnad - 60 Cleric
  #2  
Old 09-08-2013, 09:09 AM
Visual Visual is offline
Fire Giant

Visual's Avatar

Join Date: Feb 2012
Posts: 751
Default

on every other tuesday except during natural disasters raid mobs should warp around the zones until a paladin engages it with a finely crafted Shan'Tok. It will then spam instant Cheals until you cast Okeils radiation on it at which point it will DT itself.

Gauranteed Raid Scene Fix
  #3  
Old 09-08-2013, 03:21 AM
b00ls b00ls is offline
Large Bat

b00ls's Avatar

Join Date: Aug 2013
Posts: 12
Default

Or we could all just play EverQuest and quit bitching 24/7 about other guilds and "the system is flawed." Raid scene fixed.
__________________
Come on and slam and welcome to the jam.
  #4  
Old 09-10-2013, 10:48 PM
citizen1080 citizen1080 is offline
Planar Protector

citizen1080's Avatar

Join Date: Jun 2010
Location: Your Wallet
Posts: 2,980
Default

Quote:
Originally Posted by b00ls [You must be logged in to view images. Log in or Register.]
Or we could all just play EverQuest and quit bitching 24/7 about other guilds and "the system is flawed." Raid scene fixed.
This is EQ on p99.
__________________
Bob the Broker
  #5  
Old 09-08-2013, 05:24 AM
Fawqueue Fawqueue is offline
Sarnak


Join Date: Feb 2010
Posts: 437
Default

Even better solution: Lets just instance all raid targets so casuals will have a fair chance and everyone will be happy!

Or wait, that's what ruined EverQuest the first time around...

Raiding isn't broken, it's just that we're in this incredibly lazy period in our server's history right now. I've been around a long time and I've seen the top guild (which always endures immense hate) change hands many times. Right now it's TMO's reign, but before I took a break from the server TMO wasn't even number 3. They were battling my small guild for planar scraps. But they were ambitious and driven enough to push forward and get to where they are now.

So what we need is less griping about custom changes or staff interference, and more hungry players organizing and getting ready to be a real challenger. If TMO starts slipping like every guild before it, someone just needs to be ready to take over.
  #6  
Old 09-08-2013, 07:39 AM
Tasslehofp99 Tasslehofp99 is offline
Planar Protector


Join Date: Apr 2011
Posts: 2,314
Default

Some of us enjoy fair competition, which p99 does not offer.
__________________
-Aftermath-
Tasslehof - 60 Druid
Barlow - 60 monk
Blueberrii - 60 Mage
Gigglepurr - 60 Shaman
Kids - 60 Rogue
Fornfamnad - 60 Cleric
  #7  
Old 09-08-2013, 09:38 AM
Fawqueue Fawqueue is offline
Sarnak


Join Date: Feb 2010
Posts: 437
Default

Quote:
Originally Posted by Tasslehofp99 [You must be logged in to view images. Log in or Register.]
Some of us enjoy fair competition, which p99 does not offer.
You will usually see this statement by the have-nots. Give this man everything his heart desires even at the cost of others missing out, and suddenly this statement will become "If you really wanted it bad enough you'd work for it like I did".

Life.
  #8  
Old 09-08-2013, 06:09 PM
Zuranthium Zuranthium is offline
Planar Protector

Zuranthium's Avatar

Join Date: May 2011
Location: Plane of Mischief
Posts: 1,548
Default

Quote:
Originally Posted by Fawqueue [You must be logged in to view images. Log in or Register.]
You will usually see this statement by the have-nots. Give this man everything his heart desires even at the cost of others missing out, and suddenly this statement will become "If you really wanted it bad enough you'd work for it like I did".

Life.
People whose opinions change like that are called Republicans. There are plenty of other people who have wealth and realize that society needs to provide real opportunities for everyone. They are called Democrats.
__________________
  #9  
Old 09-08-2013, 07:29 PM
Buma Buma is offline
Orc


Join Date: Dec 2012
Posts: 32
Default

I posted this on the other thread.

Quote from me.

The only thing I can think of that would fix this is if you log out in any raid area or where a raid target spawns your character gets ported back to a single area like maybe near EC tunnel or something if you are logged out longer than 15min. It can be done, question is where to start. To code a entire zone loc from x,y,z and have it send them to a specific spot when they log back in if after 15min.

This would certainly keep people from playing the I got technology you lose mentality. Technology in this case meaning instant chat, cell texting etc...Classic for sure didn't have these easy things for people to use in 1999-2000. You simply went by kill timers if you were lucky to know the last time killed or simply got lucky with your guilds spot checkers (monks, rogues, wizards etc.).
  #10  
Old 09-08-2013, 07:47 PM
Wrei Wrei is offline
Sarnak

Wrei's Avatar

Join Date: Nov 2009
Posts: 204
Default

It's a nice attempt at trying to find a solution. The random item distribution would need to have a different way of getting active. If each mob regardless of level had a chance to pop it then entire zones would get aoe'd 24/7. Even if it's a 1% increase raiders will do so at the expense of the general populace. If you aren't having it drop randomly then we're really talking about item rotation since GM's would what send these tokens to various raiding guilds? At which point a lot would oppose it since it's like creating a ghetto instance system.

For the whiners that harp about how this isn't classic. VARIANCE IS NOT CLASSIC. Get that through your head. The current system is only in place because apparently the devs decided it is the best of a lot of shitty ideas. I find it hilarious some of you try to find a moral high ground on the current raid scene. When Variance gets removed eventually for w/e other bright ideas, then perhaps you'll have a legitimate reason to tell people to suck it up and grind for your pixels.

PS: I still don't understand why we can't give no variance a test drive for a month with the current FTE mechanics implemented. What would it really hurt? TMO will still get most of the loots simply by being able to log on more bodies than any other guilds. At least this way they'll have to prioritize their targets and send their core members to the ones they can't afford to wipe. While giving the rest of the server a shot or two at a boss that's been outdated since 99.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:45 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.