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Old 09-19-2013, 06:20 PM
Wrench Wrench is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Remember that, especially for a soloing SK who is casting a lot of lifetaps and stuff while in melee, a faster weapon is going to miss out on relatively more DPS time because of spellcasts. I can cast a lifedraw (40 SK) between swings of an oggok cleaver (even with CoF haste) without EVER having the swing timer pushed back because it comes due while lifespike is still casting; I'll probably delay some melee rounds if I'm using a 40-delay or a 36-delay weapon even if I just had fbss haste though. But if I'm swinging a 24 delay weapon even with NO haste, I'm going to be losing melee time every single time I cast lifedraw (2.45 second cast plus latency and human element).
a soloing sk aint gonna be casting that much, unless they're rocking c2 or sitting for 5 mins between pulls

what, 1 maybe 2 lifetap per fight? let's throw in a couple more casts for dc and debuff/buffs

i'd argue those 4 slightly longer swings of a 24 delay weapon are barely gonna be noticeable in your parse for soloing a mob to death
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Old 09-19-2013, 07:33 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Wrench [You must be logged in to view images. Log in or Register.]
a soloing sk aint gonna be casting that much, unless they're rocking c2 or sitting for 5 mins between pulls

what, 1 maybe 2 lifetap per fight? let's throw in a couple more casts for dc and debuff/buffs

i'd argue those 4 slightly longer swings of a 24 delay weapon are barely gonna be noticeable in your parse for soloing a mob to death
Are you soloing a SK right now? Cause I am. And I cast a shitload with him, because if I didn't, I'd be sitting down for med breaks at 25% hp and 75% mp and then I'd either be engaging a new mob at 40% hp so that I don't waste med ticks or I'd be wasting a bunch of med ticks while I wait for my hp to catch up to my mp.

If you're fear kiting then you won't be casting much, but I'm usually soloing in dungeons waiting on a group or something so usually not enough room to be doing that.
Last edited by Tecmos Deception; 09-19-2013 at 07:37 PM..
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Old 09-19-2013, 12:57 PM
Wotsirb401 Wotsirb401 is offline
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That is what I notice, either when I miss or hit for the extreme low end . I wont be using my 2h's until i am consistenly hitting over 150 every time , slashing for 60 with a 36 damage weapon is stupid, specially when my 14 damage weapons hit for 70-90 all the time !
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Old 09-19-2013, 01:39 PM
Lune Lune is offline
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As a shadowknight I was extremely fucking disappointed with all my damage, no matter what weapon I was using. Ebon mace/rod of mourning
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Old 09-19-2013, 03:57 PM
koros koros is offline
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Rogean posted this a while back, here's the DB code.

http://codepad.org/NjMM455H

Do ((weapon damage x 2) + damage bonus)/delay and you get your approximate relative damage. It parses out very close to actual performance. Classes with higher weapon/offensive max skill get a slight hit distribution benefit favoring pure ratio
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Old 09-19-2013, 04:32 PM
Tecmos Deception Tecmos Deception is offline
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I'm parsing deathbringers rod and ebon mace in CoM right now. Won't do much, but motivated enough atm to do some at least.
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Old 09-19-2013, 04:37 PM
Stinkum Stinkum is offline
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Thanks Tec, let us know your results. Sidebar, but it might be good to point out that seems to be mainly true for SKs. Rod of Faith is 32 delay compared to GFG's 36. Not much of a difference there. And Pallies don't have offensive spells that make sense to use in between swings when soloing non-undead mobs.
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Old 09-19-2013, 04:47 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Stinkum [You must be logged in to view images. Log in or Register.]
Thanks Tec, let us know your results. Sidebar, but it might be good to point out that seems to be mainly true for SKs. Rod of Faith is 32 delay compared to GFG's 36. Not much of a difference there. And Pallies don't have offensive spells that make sense to use in between swings when soloing non-undead mobs.
Yeah, I'm just talking about SKs cause that's what the OP was asking about. Not sure about cast times or cast frequency of pallies when they're tanking.
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Old 09-19-2013, 05:09 PM
kaev kaev is offline
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Quote:
Originally Posted by Stinkum [You must be logged in to view images. Log in or Register.]
Thanks Tec, let us know your results. Sidebar, but it might be good to point out that seems to be mainly true for SKs. Rod of Faith is 32 delay compared to GFG's 36. Not much of a difference there. And Pallies don't have offensive spells that make sense to use in between swings when soloing non-undead mobs.
Delete the "non-undead" there for accuracy. Anti-undead nukes are slow-casting, not useful except to do damage on the pull, to do damage re-engaging after rooting to back off and heal while solo (assuming 45+ and not emptying your manabar to heal), or to try for a giggle-worthy killshot vs. undead mob in Fear or Hate. Paladin combat advantage fighting undead mobs is actually very nearly zero in this era (excluding a lowbie with a Ghoulbane in Unrest.)

On-Topic:
2handers get slightly better damage bonus than 1handers at this time, but not really enough to compensate fully for slower swing compared to all but the slowest 1handers. They can feel inferior due to long delay, but better ratio wins. Baton of Faith (2hb 30/40) clearly out-performed Sword of the Morning (1hs 16/27) plus Clay Guardian Shield (ac25) for me solo in late 40s. I could not kill low blues (or sometimes even light blues) reliably solo with SotM+CGS, but could with BoF.
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Old 09-19-2013, 05:46 PM
Nogdar Nogdar is offline
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Quote:
Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
On-Topic:
2handers get slightly better damage bonus than 1handers at this time, but not really enough to compensate fully for slower swing compared to all but the slowest 1handers.
I don't really agree. If this table: DMG bonus - which I pretty much trust is anywhere near reality, there's some serious difference in dmg bonus between 1 handers and 2 handers... Even if your points are definitely valid.

Anyways, thanks Tecmos for the testing, seems our wild guesses were good! [You must be logged in to view images. Log in or Register.]
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