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#1
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Just because people are willing to put the time and effort in doesn't justify making such a change.
If you changed every epic quest to "kill a million decaying skeletons", would it be ok just because some people still put in the time to get their epics? | ||
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#2
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I just want my epic finished for the least amount of work possible. Can someone make this happen through rule changes or kindness?
__________________
Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | ||
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#3
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If you want to keep variance, would it be possible to link mobs together to spawn on the variance timers? IE, everything on timer A would spawn at the same time, everything on timer B would spawn at the same time, etc.
It would encourage mobilization and decrease tracking burden. And people would still have to put in the time and effort(or is it just time?) that some people here seem to love so much. | ||
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#4
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Quote:
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#7
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Variance prevents poopsocking though.
Right guys? Totally worth it.
__________________
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#8
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Also in order for any one or two guilds to really dominate they'd have to split their guild up to fight seperate fights and really have to strategize moreso then before
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#9
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Why not just decrease the spawn times so people can go after whatever when they have enough people together?
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#10
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The problem with variance is simple. It doesn't punish poopsocking, it rewards it.
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