Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 11-21-2013, 07:07 PM
fullmetalcoxman fullmetalcoxman is offline
Sarnak

fullmetalcoxman's Avatar

Join Date: Jul 2011
Posts: 210
Default

Just because people are willing to put the time and effort in doesn't justify making such a change.

If you changed every epic quest to "kill a million decaying skeletons", would it be ok just because some people still put in the time to get their epics?
  #2  
Old 11-21-2013, 07:11 PM
zanderklocke zanderklocke is offline
Planar Protector

zanderklocke's Avatar

Join Date: Aug 2012
Location: Minneapolis
Posts: 2,243
Default

I just want my epic finished for the least amount of work possible. Can someone make this happen through rule changes or kindness?
__________________
Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx
Power Leveling Service | OT Hammers | Quillmane Quide
  #3  
Old 11-21-2013, 07:12 PM
fullmetalcoxman fullmetalcoxman is offline
Sarnak

fullmetalcoxman's Avatar

Join Date: Jul 2011
Posts: 210
Default

If you want to keep variance, would it be possible to link mobs together to spawn on the variance timers? IE, everything on timer A would spawn at the same time, everything on timer B would spawn at the same time, etc.

It would encourage mobilization and decrease tracking burden. And people would still have to put in the time and effort(or is it just time?) that some people here seem to love so much.
  #4  
Old 11-21-2013, 08:06 PM
Furniture Furniture is offline
Sarnak


Join Date: May 2011
Location: ny
Posts: 442
Default

Quote:
Originally Posted by fullmetalcoxman [You must be logged in to view images. Log in or Register.]
If you want to keep variance, would it be possible to link mobs together to spawn on the variance timers? IE, everything on timer A would spawn at the same time, everything on timer B would spawn at the same time, etc.

It would encourage mobilization and decrease tracking burden. And people would still have to put in the time and effort(or is it just time?) that some people here seem to love so much.
I kind of like this idea, I'm trying to think of an argument as to why this wouldn't work right but I can't.Smaller guilds would probably flock to what they can kill like Draco, maestro, etc. and higher end guilds would stick with trac, vs, etc and be on call to mobilize when they know another guild failed. It would also introduce competition for spawns between guilds who normally wouldn't compete with each other. Not to mention guild alliances and diplomacy between guilds would be a lot of fun. Probably wouldn't happen here though but its a good idea and would make the raid scene more fun and exciting.
  #5  
Old 11-21-2013, 07:29 PM
jpetrick jpetrick is offline
Fire Giant

jpetrick's Avatar

Join Date: Oct 2013
Location: San Francisco
Posts: 766
Default

I don't like variance but your whole original post is fucking retarded.
__________________
Elzhi <Indignation>
  #6  
Old 11-21-2013, 08:10 PM
karanastorm karanastorm is offline
Orc

karanastorm's Avatar

Join Date: Oct 2013
Posts: 49
Default

Quote:
Originally Posted by jpetrick [You must be logged in to view images. Log in or Register.]
I don't like variance but your whole original post is fucking retarded.
I made it just for you. Retards understand other retards.
  #7  
Old 11-21-2013, 08:08 PM
dav dav is offline
Orc


Join Date: Oct 2013
Posts: 43
Default

Variance prevents poopsocking though.

Right guys?

Totally worth it.
  #8  
Old 11-21-2013, 08:10 PM
Furniture Furniture is offline
Sarnak


Join Date: May 2011
Location: ny
Posts: 442
Default

Also in order for any one or two guilds to really dominate they'd have to split their guild up to fight seperate fights and really have to strategize moreso then before
  #9  
Old 11-22-2013, 12:10 AM
element08 element08 is offline
Aviak

element08's Avatar

Join Date: Sep 2013
Location: tane.us
Posts: 84
Default

Why not just decrease the spawn times so people can go after whatever when they have enough people together?
  #10  
Old 11-22-2013, 04:43 AM
theguyy theguyy is offline
Kobold


Join Date: Jul 2010
Posts: 144
Default

The problem with variance is simple. It doesn't punish poopsocking, it rewards it.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:38 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.