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#1
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Liberation comes when you realize that you define what it is to "have" and what it is to "have not." Most of the highly successful raiders I knew during classic, myself included, focused so much on gear, leveling, and power that we sacrificed many in-game friends and endured, boring crappy gameplay conditions.
People usually remember fun, social activities from EQ or zany adventures gone awry. I remember those over completing my epic, clearing NToV for the first time, and a number of end-game related triumphs. I feel like Big-Bossing a poopsock out of someone's hand, throwing it to the ground, and telling them that it is time to live. | ||
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Last edited by Oakengroves; 11-22-2013 at 05:31 PM..
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#2
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Posting in a variance thread...ahaha!
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#3
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how is this not RnF [You must be logged in to view images. Log in or Register.]
TBH with w/e they are doing to stop brute force attacks on login seems to work well enough; almost to the point you're are either there poopsocking the mob or you dont get it | ||
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#4
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Casuals and casual guilds asking for variance removal, will not work.
Because Variance has nothing to do with casuals, or casual guilds. Variance is fucked, and retarded. Nobody in the high end likes it or wants it, and every well thought out solution is ignored by GMs. As a side note, no, no casual puts as much effort in to this game as the top end guys. You have no concept of what it takes for certain people to be at the top end if you think you're doing it now. | ||
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#5
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Quote:
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#6
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Quote:
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#7
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I think we do agree that there's just too many guilds with too many high end players for a rotation to work now at this point. In the beginning there were 2 dragons, one god, one demi-god and phinny to rotate between 2 guilds that were 30-40 people each. If there were a rotation put in today the server would go stale, there would be no progression, each guild would get like, 1-2 kills a month. It would be painfully boring.
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dun dun dun daaaaa Bitch Pudding
Glitterati Irons - Wood Elf Druid. | ||
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#8
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They didn't need them because of the speed of expansions and the bugs and issues with Trak. However, there still was strict GM intervention to ensure guilds played nice and respected each other, even with the most cutthroat of competition.
The two things that puzzle me most are why there isn't a similar policy here, and also why only one <blue> server and one empty <red> with plans for another red? P99 screams for more blue, which makes me wonder the reasoning for not adding at least a second, if not third. It's what people want to play. | ||
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#9
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Yes, let's remove variance and turn every pop into a race to see who can fit 300 people on the spawn and spam target attack macros the fastest.
Sounds like fun. Might as well just /random every FTE on every mob. | ||
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#10
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Quote:
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