Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 11-22-2013, 05:27 PM
Oakengroves Oakengroves is offline
Scrawny Gnoll


Join Date: Oct 2013
Posts: 23
Default

Liberation comes when you realize that you define what it is to "have" and what it is to "have not." Most of the highly successful raiders I knew during classic, myself included, focused so much on gear, leveling, and power that we sacrificed many in-game friends and endured, boring crappy gameplay conditions.

People usually remember fun, social activities from EQ or zany adventures gone awry. I remember those over completing my epic, clearing NToV for the first time, and a number of end-game related triumphs.

I feel like Big-Bossing a poopsock out of someone's hand, throwing it to the ground, and telling them that it is time to live.
Last edited by Oakengroves; 11-22-2013 at 05:31 PM..
  #2  
Old 11-23-2013, 03:26 PM
Swish Swish is offline
Planar Protector

Swish's Avatar

Join Date: Nov 2010
Posts: 19,432
Default

Posting in a variance thread...ahaha!
  #3  
Old 11-23-2013, 11:13 PM
JayN JayN is offline
Fire Giant

JayN's Avatar

Join Date: Jan 2011
Location: Seattle
Posts: 889
Default

how is this not RnF [You must be logged in to view images. Log in or Register.]


TBH with w/e they are doing to stop brute force attacks on login seems to work well enough; almost to the point you're are either there poopsocking the mob or you dont get it
  #4  
Old 11-23-2013, 11:44 PM
Buriedpast Buriedpast is offline
Banned


Join Date: Nov 2013
Posts: 359
Default

Casuals and casual guilds asking for variance removal, will not work.

Because Variance has nothing to do with casuals, or casual guilds.

Variance is fucked, and retarded. Nobody in the high end likes it or wants it, and every well thought out solution is ignored by GMs.

As a side note, no, no casual puts as much effort in to this game as the top end guys. You have no concept of what it takes for certain people to be at the top end if you think you're doing it now.
  #5  
Old 11-24-2013, 11:13 AM
Gecko Gecko is offline
Orc

Gecko's Avatar

Join Date: Aug 2013
Posts: 32
Default

Quote:
Originally Posted by Buriedpast [You must be logged in to view images. Log in or Register.]
As a side note, no, no casual puts as much effort in to this game as the top end guys. You have no concept of what it takes for certain people to be at the top end if you think you're doing it now.
Those of us who killed Trak in Kunark on LIVE pre Velious and played 12+ hours a day without spoilers know better than anyone in EMU land ever will. I'm here for nostalgia, mostly, but it's just puzzling to me why the admins won't enforce policies similar to LIVE.
  #6  
Old 11-24-2013, 11:58 AM
HeallunRumblebelly HeallunRumblebelly is offline
Planar Protector

HeallunRumblebelly's Avatar

Join Date: Feb 2010
Location: Roanoke, Indiana
Posts: 1,353
Default

Quote:
Originally Posted by Gecko [You must be logged in to view images. Log in or Register.]
Those of us who killed Trak in Kunark on LIVE pre Velious and played 12+ hours a day without spoilers know better than anyone in EMU land ever will. I'm here for nostalgia, mostly, but it's just puzzling to me why the admins won't enforce policies similar to LIVE.
Only a few servers had serverwide rotations.
  #7  
Old 11-24-2013, 01:49 AM
Glitterati Glitterati is offline
Kobold

Glitterati's Avatar

Join Date: Oct 2009
Posts: 112
Default

I think we do agree that there's just too many guilds with too many high end players for a rotation to work now at this point. In the beginning there were 2 dragons, one god, one demi-god and phinny to rotate between 2 guilds that were 30-40 people each. If there were a rotation put in today the server would go stale, there would be no progression, each guild would get like, 1-2 kills a month. It would be painfully boring.
__________________
dun dun dun daaaaa Bitch Pudding

Glitterati Irons - Wood Elf Druid.
  #8  
Old 11-24-2013, 12:09 PM
Gecko Gecko is offline
Orc

Gecko's Avatar

Join Date: Aug 2013
Posts: 32
Default

They didn't need them because of the speed of expansions and the bugs and issues with Trak. However, there still was strict GM intervention to ensure guilds played nice and respected each other, even with the most cutthroat of competition.

The two things that puzzle me most are why there isn't a similar policy here, and also why only one <blue> server and one empty <red> with plans for another red? P99 screams for more blue, which makes me wonder the reasoning for not adding at least a second, if not third. It's what people want to play.
  #9  
Old 11-24-2013, 12:09 PM
Derubael Derubael is offline
Retired GM


Join Date: Aug 2013
Location: Cabilis East, in the northwest corner of the zone-in from Field of Bone
Posts: 5,009
Default

Yes, let's remove variance and turn every pop into a race to see who can fit 300 people on the spawn and spam target attack macros the fastest.

Sounds like fun. Might as well just /random every FTE on every mob.
  #10  
Old 11-24-2013, 12:11 PM
Gecko Gecko is offline
Orc

Gecko's Avatar

Join Date: Aug 2013
Posts: 32
Default

Quote:
Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
Yes, let's remove variance and turn every pop into a race to see who can fit 300 people on the spawn and spam target attack macros the fastest.

Sounds like fun. Might as well just /random every FTE on every mob.
How's about we actually administer the server like live and allow a rotation of the guilds that have the power to kill it so the hundreds of players who are the actual community can actually have a chance. No wait, screw them and let's do the easy thing and let 35 or so people who bought dozens of accounts mess up the experience because survival of the fittest obviously helped make EQ what it is today.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:38 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.