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#1
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![]() Just looking for some clarification. Did some searching but couldn't find a solid answer. From what ive seen it does, but would like to see what others say.
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Team Bonghits
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#2
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![]() i have no idea, but when i give pallies CHA buff they seem to be appreciative
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#3
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![]() Higher cha gives you a lower chance to get agro on a resisted lull
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#4
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![]() anyone know about how much CHA to make pacify resist not agro on a regular basis?
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Team Bonghits
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#5
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![]() Yes it does.
I could reliably get a 50% crit failure rate on a mob within 5 levels of me with about 55cha. With 140+ it seems 95% effective. Based on some non controlled, anecdotal feeling its as if there is multiple checks: Spell resist check MR -level difference Charisma resist check - cha level roll And some sort of charisma resist check again based on MR again. Reason I say that is say tolapumj for instance, with 240cha, I can calm and get crit resists quite often. A jugg though, calm resist 10x in a row with no aggro etc. Seems funky, or there is a specific mob resistance to it. But for general xping and stuff, I find 140+ to be safe as houses. | ||
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#6
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![]() awesome! thanks so much for the great info
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Team Bonghits
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#7
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![]() I did some parses a while ago with my cleric:
LULL (156 lulls casted on a 100% RM guard) : =========================== 59 CHA : 53% of fails are critical 134 CHA : 24% of fails are critical MEMBLUR/ATONE (178 blurs) ============================= 59 CHA : 41% success rate 134 CHA : 49% success rate
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<Europa> Officer
Powtle, 60 halfling cleric (purple club, 9th grade) Tsoona Mi, 52 iksar monk Olandar, EC mule | ||
Last edited by Powtle; 02-12-2014 at 01:18 PM..
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#8
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![]() Although that's still a relatively small sample, the difference is large enough to be significant and indicates that it does indeed affect paladin and cleric lull crit resists.
I've always wanted to borrow some gear on my enchanter for a project regarding CHA checks on things like lull, mez and charm. I could use my existing gear for 200+ cha tests, but I wanted to see what happened if I lowered that CHA as much as possible with various negative CHA pieces to see if the effect was exponential... Things like the helot-skull helm (-25 cha), fingerbone hoop (-10 cha), forsaken pariah mask (-25 cha), platinum skull rings (2x -10), gorilla hide leggings (-8 cha) and other interesting pieces to get the stat as low as possible and perform trials. | ||
Last edited by Xelris; 02-12-2014 at 06:10 AM..
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#9
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![]() Oh it does affect it 100%
But the sample size and test parameters need to be extended to a few more. For instance, lvl 45 mob in KC - average xp mob Level 51 drake in skyfire - average higher xp mob Cliff Golem or Mycnoid Reaver OT - High MR low 58/56 mobs Bitch on qeynos south docks - Average 61 mob. 100 casts on each at 70 and 140-150 cha would give a fairly finite answer on the rate per cha, an indication of a good sweet spot (I've found it to be 140+, with little to no change noticable 200+). As well as give some sort of answer about the really high MR mobs having an abnormally high crit resist rate (which could just be selective memory). | ||
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#10
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![]() Interesting that you don't see any difference above 140. There is a HUGE difference for Tecmos between the 140ish he is at when self-buffed and naked on a CR and the 240 he is at if I take him to the bank to grab his charisma CR gear. This is usually against the level 49-52 mobs in HS south. I never really rock ~200 to know if the 200+ points still have a big impact or anything though.
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